000 Informatik, Wissen, Systeme
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Phygital Vocabulary
(2025)
To consciously perceive and discuss new developments we need new terms. This paper proposes a speculative vocabulary that describes possible characteristics of phygital spaces, an emerging development where the physical and the digital increasingly merge and fundamentally form human perception of reality. The emergence of phygital spaces is driven by dominant digital-economic worldviews that get projected into the future. This might reinforce already problematic circumstances as well as create completely new issues. The paper explores how this could manifest in certain characteristics through the proposition of speculative terms. The terms attempt to describe possible changes in human-world relationships that affect existence, meaning and behavior. Among other things, this includes changes such as the curation of a person's view of the world by personalization algorithms, the enhancement of a person's understanding of the world through algorithmic pre-interpretation or the organization of social systems through synchronized individual action recommendations. Futures within which these reality-forming characteristics would exist need to be explored, discussed, shaped and possibly prevented. Language is thereby a tool to enable new conversations and organize actions across a wide range of people. Just as many analytical concepts supported the understanding of existing conditions, this vocabulary tries to support the understanding of possible conditions, enable holistic implication assessments and shifts in worldview beyond current digital-economic paradigms.
Das Thema „Offene Daten“ (Open Data) gewinnt in immer mehr Anwendungsgebieten an Bedeutung. Auch in Behörden und der öffentlichen Verwaltung etabliert sich zunehmend eine Open-Data-Kultur. Offene Daten aus der Verwaltung, im englischen „Open Government Data“ (OGD), bergen viele Potentiale – ob es die Erleichterung der bereichsübergreifenden Zusammenarbeit innerhalb der Verwaltung selbst ist oder das Schaffen von Transparenz gegenüber Bürgerinnen und Bürgern. Auch auf wirtschaftlicher Ebene bieten sich neue Möglichkeiten für datengestützte Geschäftsfelder. Doch bei der Entwicklung neuer zivilgesellschaftlicher oder wirtschaftlicher Anwendungen basierend auf behördlichen offenen Daten ergeben sich auch Herausforderungen.
Interactive web-based Geospatial eXplainable Artificial Intelligence for AI model output exploration
(2025)
This case study presents a web-based Geospatial eXplainable Artificial Intelligence (GeoXAI) system demonstrated through a case study for wildfire susceptibility assessment. Addressing limitations in traditional GeoXAI tools, the system integrates XAI methods with open-source geospatial technologies. Using a Random Forest model, the system combines environmental, topographic, and meteorological features to provide global and local insights. SHAP values offer feature-level explanations, while the interactive platform enables users to visualize wildfire susceptibility, examine feature contributions, and correlate predictions with spatial patterns and distribution of feature values. This approach tries to enhance transparency in AI-driven environmental decision support systems, with a specific focus on the interpretability of model output.
In the context of design education, this study explores how a non-directive social robot (Furhat) can support early-stage idea generation. The robot was intentionally designed not to offer suggestions or solutions, distinguishing it from typical generative AI tools. Instead, it engaged students using metaphors, open-ended questions, and active listening. The aim was to examine how participants responded to a system that deliberately resisted the generative behavior commonly associated with tools like ChatGPT. Many participants appreciated the robot’s reflective role, noting that it helped them clarify and structure ideas without imposing direction. However, as the design process progressed, some expressed frustration and a desire for more proactive input—ranging from creative suggestions and emotional feedback to auditory elements, such as singing or whistling a melody. This mismatch between the robot’s expressive embodiment and its intentionally limited functionality led to moments of tension. Rather than viewing this as a shortcoming, we frame it as a deliberate design strategy: by withholding generative output, the robot fosters independent ideation. These findings contribute to broader discussions in human-robot interaction, particularly concerning creativity, user expectations, and the design of non-directive AI systems.
Urban planning increasingly requires navigating complex socio‐spatial dynamics and uncertainties, particularly when addressing social challenges where stakeholders hold diverse perspectives and knowledge. This article introduces PaSyMo (Participatory Systems Modeling), a gamified communication support system designed to assist urban planners in communicative and deliberative planning. PaSyMo integrates three conceptual pillars that guided its design: stakeholder engagement, participatory agent‐based modeling (ABM), and visualization on tangible interfaces. The system combines a simulation environment grounded in geodata and ABM with discursive elements from scenario workshops and role‐playing games, bridging digital and non‐digital formats. PaSyMo contributes to the growing field of GAM research (Games and Agent‐based Modeling; Szczepanska et al., 2022) by providing a framework that explores the integration of gaming mechanics with urban simulation tools, highlighting their potential to support sustainable urban planning. The approach draws from participatory modeling (Sterling et al., 2019; Voinov & Bousquet, 2010) while leveraging state‐of‐the‐art geospatial simulation and interactive interfaces to facilitate communication and co‐production of knowledge among diverse stakeholders. Exploratory findings suggest that combining gaming experience with geospatial data visualization and ABM offers a promising approach to communicate the potential implications and trade‐offs of urban planning initiatives. This integration enhances stakeholder engagement, promotes shared understanding, and supports consensus building. By making urban planning processes more interactive, PaSyMo can extend the impact of planning research beyond academic settings. Preliminary insights indicate that PaSyMo can enhance stakeholder understanding, knowledge integration, consensus‐building, and proactive planning, especially in contexts of decision‐making in complex and uncertain situations; however, these findings need to be substantiated in future studies.
Smart glasses and AI-powered “phygital spaces” are transforming how people perceive, navigate, and interact with the world. Yet existing regulatory frameworks - Privacy by design and Human Rights by design - focus narrowly on data protection and overlook the relational and collective dynamics these technologies disrupt. This article introduces the ‘ethics of interactions’ as a complementary framework that situates regulation within the lived realities of AI-mediated environments. Our interdisciplinary team, combining law, speculative design, and human–computer interaction, developed a year-long methodology spanning speculative storytelling, legal mapping, field diaries, and role-play based workshops in Germany and Israel. These exercises revealed how smart glasses might reshape trust, consent and perception, through five recurring modes of interaction: person-to-person, person-to-space, person-to-reality, person-to-machine, and person-to-platform. Workshop role-play surfaced vulnerabilities that conventional legal analysis misses, from peer-to-peer surveillance and emotional inference to corporate, platform and government control of augmented realities. Building on these findings, we propose regulatory recommendations that combine dual governance models, interaction-sensitive safeguards, and investment in digital literacy for policymakers. By embedding speculative inquiry into policy design, this study closes the loop between abstract principles and lived dilemmas, offering both conceptual and practical pathways for governing phygital spaces.
Der Artikel enthält einen Vorschlag zur Evaluation einer mit RISE-DE Referenzmodell erstellten Forschungsdatenstrategie. In RISE-DE ist das „Handlungsfeld 9 Leistungsmessung“ zwar angedacht, aber ohne eine weitere Darstellung, wie diese Evaluation in der Praxis durchgeführt werden könnte. Dieses Defizit soll nun durch einen konkreten Vorschlag zur Vorgehensweise ausgeglichen werden. Nach einer Einordnung von Evaluationen im Rahmen einer Theorie zum Management, wird darauf eingegangen, dass eine Leistungsmessung im öffentlichen Dienst andere Kriterien als in Wirtschaftsunternehmen erfordert, da keine Gewinnmaximierung im Mittelpunkt steht. Der Fokus der Evaluation wird eher darauf gelegt, dass öffentliche Leistungen möglichst wirtschaftlich, effizient und wirkungsvoll erbracht werden. Orientiert an der „Handreichung zur Entwicklung von Methoden für die Evaluation von Anpassungsstrategien“ von Kaiser und Kind (2019) zur Evaluation einer Strategie wird eine Vorgehensweise vorgestellt und anhand der Forschungsdatenstrategie der HNEE am Thema Schulungen beispielhaft erläutert. Die betrachtete Forschungsdatenstrategie wurde 2023 im Rahmen der Landesinitiative Forschungsdatenmanagement in Brandenburg (FDM-BB) erstellt. Durch die Darstellung wird deutlich gemacht, dass die Anwendung der vorgestellten Methode konkrete Erkenntnisse, insbesondere durch Einbeziehung einer Umfeldanalyse und unabhängig der relativ kurzen Laufzeit der Strategie, ermöglicht. Die vorgeschlagene Methode zur Evaluation ließe sich durch leichte Modifikationen bei den Evaluationsfragen und Bewertungsrubriken auch auf Forschungsdatenstrategien, die nicht mit RISE-DE erstellt wurden, anwenden.
Der vorliegende Beitrag stellt die wissenschaftsgeleitete Initiative „OpenRewi“ vor, die in den Rechtswissenschaften durch Open Educational Practices Open Science fördert. Im Fokus stehen die Aktivitäten der Initiative und ihres Umfelds im Bereich Open Educational Resources, vor allem im Rahmen der Veröffentlichung von Lehrbüchern im Open Access. Der Beitrag gibt einen Überblick über den disziplinären Kontext und die Historie der Initiative und ihre zukünftigen Entwicklungspotenziale.
The Shape of “Computime”
(2025)
This article presents findings from ethnographic fieldwork in Silicon Valley investigating how computers utilize time and how human engineers and designers use and understand time. We found common themes across computational and human uses of time, including the quantification and calculation of time as a finite resource; the imbalance of clock time versus “event time” and linear versus cyclical time; the perception and reality of the acceleration and fragmentation of time; and an approach to programmability, which is applied to time, people, and the world as a whole. We show how these cultural assumptions become embedded into digital devices.