On Figures and Pointclouds: An exploration of 3D scanning through process-driven creative research
- This article traces creative research on 3D scanning, that we – Maria Kyrou in collaboration with Jiawen Wang (Student Assistant, study program Art & Media) – developed in the context of the InKüLe Project (UdK Berlin) during the winter semester 2022-23. Following an associative and process-oriented approach, we pursued a creative exploration of 3D scanning, while illuminating both conceptual and technical aspects. This case study had a double scope: to experiment with the possibilities of different 3D scanning workflows for the creation of hybrid artistic formats and to reflect on ways of relating to emerging digital media, in order to facilitate their critical integration into a learning process for students and educators alike. 3D scanning serves thereby as a ‘Leitmotif’ for a broader inquiry on how mediators may learn. Our project focused on the 3D capture of human figures, creating an interplay between scanning method and captured form. As an experimental exploration, the results of 3D scanning were interpreted throughThis article traces creative research on 3D scanning, that we – Maria Kyrou in collaboration with Jiawen Wang (Student Assistant, study program Art & Media) – developed in the context of the InKüLe Project (UdK Berlin) during the winter semester 2022-23. Following an associative and process-oriented approach, we pursued a creative exploration of 3D scanning, while illuminating both conceptual and technical aspects. This case study had a double scope: to experiment with the possibilities of different 3D scanning workflows for the creation of hybrid artistic formats and to reflect on ways of relating to emerging digital media, in order to facilitate their critical integration into a learning process for students and educators alike. 3D scanning serves thereby as a ‘Leitmotif’ for a broader inquiry on how mediators may learn. Our project focused on the 3D capture of human figures, creating an interplay between scanning method and captured form. As an experimental exploration, the results of 3D scanning were interpreted through intuitive associations stemming from different art fields and visual media. Exploring both static and dynamic forms of 3D capture, the idea of movement became central as the creative process unfolded. Considered from the perspective of experimental media didactics, the article concludes with the definition of two pairs of qualities, which were central in its development and relation to emerging digital media.…
Verfasserangaben: | Maria KyrouORCiD |
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URN: | urn:nbn:de:kobv:b170-22031 |
DOI: | https://doi.org/10.25624/kuenste-2203 |
Dokumentart: | Wissenschaftlicher Artikel |
Sprache: | Englisch |
Jahr der Fertigstellung: | 2022 |
Veröffentlichende Institution: | Universität der Künste Berlin |
Datum der Freischaltung: | 15.12.2023 |
Freies Schlagwort / Tag: | 3D scanning; Azure Kinect; Body-scanning; Creative research; Experimental media didactics; Generative art; Hand-held scanner; Movement research; Process-driven; Volumetric capture |
Erste Seite: | 1 |
Letzte Seite: | 8 |
Seitenzahl: | 8 |
Fakultäten und Einrichtungen: | Zentralinstitut für Weiterbildung |
DDC-Klassifikation: | 7 Künste und Unterhaltung |
Lizenz (Deutsch): | Creative Commons - CC BY-NC-SA - Namensnennung - Nicht kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International |