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Teaching finite state machines with case method and role play

  • The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported.

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Author:Saskia Joseph, Michael Schumm, Otmar Rummel, Alexander Soska, Michael Renschke, Jürgen MottokORCiDGND, Michael NiemetzORCiDGND, Irmgard Schroll-DeckerGND
DOI:https://doi.org/10.1109/EduCon.2013.6530275
Parent Title (English):2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014
Publisher:IEEE
Document Type:Article
Language:English
Year of first Publication:2013
Release Date:2022/12/02
Tag:Case Method; Role Play; competences; learning arrangement; life-long learning
First Page:1302
Last Page:1305
Institutes:Fakultät Elektro- und Informationstechnik
Fakultät Angewandte Sozial- und Gesundheitswissenschaften
Fakultät Elektro- und Informationstechnik / Labor Datenkommunikation
Begutachtungsstatus:peer-reviewed
research focus:Lebenswissenschaften und Ethik
Licence (German):Keine Lizenz - Es gilt das deutsche Urheberrecht: § 53 UrhG