Refine
Year of publication
Document Type
- Part of a Book (409) (remove)
Has Fulltext
- no (409) (remove)
Keywords
- Forena (43)
- Innovation (34)
- Design Thinking (33)
- Innovationsmethoden (33)
- Kreativitätstechniken (33)
- Workshop (33)
- Marketing (11)
- VSVR (8)
- Preispolitik (7)
- Projektbeschreibung (7)
Department/institution
- Fachbereich - Sozial- & Kulturwissenschaften (211)
- Fachbereich - Wirtschaftswissenschaften (73)
- Fachbereich - Medien (46)
- Fachbereich - Maschinenbau und Verfahrenstechnik (43)
- Fachbereich - Architektur (16)
- Creative Media Production and Entertainment Computing (15)
- Fachbereich - Design (6)
- Campus IT (5)
- Sound and Vibration Engineering (5)
- Hochschulbibliothek (3)
Sporting Aces and the Military: Performance, Discipline, and Nationalism in the Fields of Honor
(2009)
Rechtsextremismus
(2023)
Exilkroatische Gewalt in der Bundesrepublik Deutschland als transnationaler Rechtsterrorismus
(2023)
Nahraum
(2022)
Subjektorientierung
(2022)
Beschäftigungs- und Arbeitsqualität von Berufen im Nonprofit-Sektor im Fokus sozialer Nachhaltigkeit
(2023)
Videokunst, Sammlung, Archiv
(2020)
The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.
Soundscaping im häuslichen Umfeld - Können Wassergeräusche Straßenverkehrslärm erträglicher machen?
(2014)
Psychologische Einflussfaktoren bei der Beurteilung des Innengeräusches von Elektrofahrzeugen
(2011)
Test environments in sound quality research often significantly differ from human’s everyday world. Hence the claim for ecological validity of such experiments is reasonable, but too vague in its bare formulation. The estimation of ecological validity requires theoretical knowledge about the meaning and the totality of factors influencing everyday listening and their interaction. Therefore the influence of “reality factors” on the sound evaluation of household appliances was investigated within the framework of nine experiments. These tests were performed in four different settings with varied reality degrees. The psychological realism and the perceived face validity of the tests were examined by means of interviews. The results reveal, on the one hand, that stimuli are perceived as more pleasant in everyday-like environments. The analysis of the relative judgments shows, on the other hand, that the influence of the experimental realism is moderated by a number of factors. These are the saliency and meaning of the sounds, differences between the assessed devices, and personality traits. The correlation and regression analysis confirms that the perceived sound character is widely independent from experimental realism. However, there is great empirical evidence, that valid assessments of sound quality require the reconstruction of everyday attention and action processes.