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Animating Deformable Objects Using Sparse Spacetime Constraints

  • We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and quickly (within a few seconds) generates interesting motion from a sparse set of spacetime constraints. Providing only partial (as opposed to full) keyframes for positions and velocities is sufficient. The computed motion satisfies the constraints and the remaining degrees of freedom are determined by physical principles using elasticity and the spacetime constraints paradigm. Our modeling of the spacetime optimization problem combines dimensional reduction, modal coordinates, wiggly splines, and rotation strain warping. Controlling the warped motion requires the derivative of the warp map. We derive a representation of the derivative that can be efficiently and robustly evaluated. Our solver is based on a theorem that characterizes the solutions of the optimization problem and allows us to restrict the optimization to very low-dimensional search spaces. This treatment of the optimization problem avoids a time discretization and the resulting method can robustly deal with sparse input and wiggly motion.

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Metadaten
Author:Christian Schulz, Christoph von Tycowicz, Hans-Peter Seidel, Klaus Hildebrandt
Document Type:Article
Parent Title (English):ACM Transactions on Graphics
Volume:33
Issue:4
First Page:109:1
Last Page:109:10
Year of first publication:2014
DOI:https://doi.org/10.1145/2601097.2601156
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