• search hit 10 of 10
Back to Result List

Interaction design strategies for conversational video games to accommodate for anomalous user- and AI behaviors: A case study on integration strategies for interaction-based AI technologies in games using participatory design methods.

  • The recent development of generative artificial intelligence (AI) has inspired some game developers to try and integrate it into games. Anomalous behavior by generative AI or users seems undesirable and effort is being made to find ways on how to prevent anomalous responses by generative AI. However, these responses are a unique trait of generative AI and in our project, we explore strategies on how the negative effects of anomalous user and AI behavior can be mitigated, instead of trying to prevent them from appearing. We want to leverage their uniqueness as an intended game mechanic and see in what context these strategies can work. To achieve these goals, we researched already existing integrations of generative AI features in games and entertainment as well as possible connections to game mechanics and systems that are not related to AI. Based on this, we created 4 prototypes of conversational games with generative AI characters, which allowed the AI to create anomalous responses and did not limit the player freedom of what they may input. In our 36 participatory design sessions, we found that anomalous user and AI behavior can have a positive influence on the player's experience if a game's story is set up in a way that it can allow new and diverging story threads, that are created by the player and AI, to be integrated and if there are supplementary game mechanics, that allow the player to follow the intended story and complete the game.

Download full text files

Export metadata

Additional Services

Share in Twitter Search Google Scholar
Metadaten
Author:Tobias Wissigkeit
URN:urn:nbn:de:hbz:1383-opus4-19710
Examiner:Ido Iurgel, Christian Stindl
Document Type:Master Thesis
Language:English
Date of Publication (online):2024/07/12
Year of first Publication:2024
Publishing Institution:Hochschule Rhein-Waal
Degree-granting institution:Hochschule Rhein-Waal
Date of final exam:2024/04/16
Release Date:2024/07/19
Tag:AI Hallucinations; Generative AI; Human-AI Interaction; Participatory Design; Video Game Design
Number of Pages:51
Faculties and Institutes:Fakultät Kommunikation und Umwelt
Licence (German):License LogoCC BY-SA 4.0 International - Namensnennung-Weitergabe unter gleichen Bedingungen