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Subtle Animations using Talent Tracking in a Virtual (TV) Studio

  • Markerless talent tracking is widely used for interactions and animations within virtual environments. In a virtual (tv) studio talents could be overburden by interaction tasks because camera and text require extensive attention. We take a look into animations and inter- actions within a studio, which do not require any special attention or learning. We show the generation of an artificial shadow from a talent, which ease the keying process, where separation of real shadows from the background is a difficult task. We also demonstrate animations of footsteps and dust. Furthermore, capturing talents’ height can also be used to adjust the parameters of elements in the virtual environment, like the position and scaling of a virtual display. In addition to the talents, a rigid body was tracked as placeholder for graphics, easing the interaction tasks for a talent. Two test productions show the possibilities, which subtle animations offer. In the second production, the rendering was improvedMarkerless talent tracking is widely used for interactions and animations within virtual environments. In a virtual (tv) studio talents could be overburden by interaction tasks because camera and text require extensive attention. We take a look into animations and inter- actions within a studio, which do not require any special attention or learning. We show the generation of an artificial shadow from a talent, which ease the keying process, where separation of real shadows from the background is a difficult task. We also demonstrate animations of footsteps and dust. Furthermore, capturing talents’ height can also be used to adjust the parameters of elements in the virtual environment, like the position and scaling of a virtual display. In addition to the talents, a rigid body was tracked as placeholder for graphics, easing the interaction tasks for a talent. Two test productions show the possibilities, which subtle animations offer. In the second production, the rendering was improved (shadows, filtering, normal maps, ...) and instead of using the rigid body to move an object (a flag), the animation was only controlled by the hand’s position.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Jens HerderORCiDGND, Fabian Büntig, Jeff Daemen, Jaroslaw Lang, Florian Lück, Mitja Säger, Roluf Sörensen, Markus Hermanni, Wolfgang Vonolfen
Open Access (DINI-Set):open_access
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Dokumentart:Konferenzveröffentlichung
Erscheinungsjahr:2014
Sprache der Veröffentlichung:Englisch
Verlagsort:Hamamatsu/Aizu-Wakamatsu/Duesseldorf
Titel des übergeordneten Werkes (Englisch):17th International Conference on Human and Computer
Seitenzahl:6
URN:urn:nbn:de:hbz:due62-opus-16009
Related URL:http://vsvr.medien.hs-duesseldorf.de/publications/hc2014-subtle-animations-abstract.html
Freies Schlagwort / Tag:FHD; Virtual (TV) Studio
realtime animations; talent tracking; virtual studios
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Lizenz (Deutsch):Creative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International
Datum der Freischaltung:07.01.2019
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