• Treffer 5 von 98
Zurück zur Trefferliste

3D spacecraft configuration using immersive AR technology

  • In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach toIn this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Teilen auf Twitter Suche bei Google Scholar
Metadaten
Verfasserangaben:Artur Baranowski, Sebastian Utzig, Philipp Fischer, Andreas Gerndt, Jens HerderORCiDGND
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Hochschule Düsseldorf / Fachbereich - Medien / Intelligente Mensch-Technik-Interaktion​
Dokumentart:Konferenzveröffentlichung
Erscheinungsjahr:2018
Sprache der Veröffentlichung:Englisch
Verlag:Shaker Verlag
Verlagsort:Herzogenrath
Titel des übergeordneten Werkes (Englisch):Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR
Herausgeber*in:Jens Herder, Christian Geiger, Ralf Dörner, Paul Grimm
Erste Seite:71
Letzte Seite:82
Related URL:http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-ar-space/
DOI:https://doi.org/10.2370/9783844062151
ISBN:978-3-8440-6215-1
Freies Schlagwort / Tag:3D user interfaces; HoloLens; augmented reality; human computer interaction; spacecraft configuration
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Lizenz (Deutsch):keine Lizenz - nur Metadaten
Datum der Freischaltung:02.01.2019
Accept ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.