000 Informatik, Wissen, Systeme
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This thesis contributes to a new discipline of science: web science, as introduced in [Berners-Lee:2006]. The big challenge is, that such a research area has only been recently postulated, however, does not yet exist in a coherent form. Designers, computer scientists, sociologists, cognitive scientists, psychologists etc. have individual perspectives on the complex and rapidly evolving interplay of technological and social infrastructure and human society. However, a well-defined discipline — unifying the scientific analysis of social and human factors to understand, but also to shape and steer web developments by informed design and engineering — is not established yet. I hope to contribute to an interdisciplinary dialogue between science, engineering and design with this thesis.
"THREADS" is an efficient and feasible virtual tool which in theory is easily accessible from everywhere, where users can surf the internet. Nowadays with laptops, netbooks and mobile phones this is possible wherever one goes. This leaves a lot of potential for such a workspace related Software as proposed in this thesis. The problem of finding something specific in a mass of data, even if it is located on ones own storage, is familiar to every Person, that uses a Computer System and especially if it is used together with other people. This thesis has to be seen as an approach to make it easier to find data and to have an overview of things, that are not so obvious on first sight. The author has decided to leave as much room to the user as possible to set own preference of search and consider different search behavior. People are very different, not only within different cultures or different age groups also within friends or farnily. This is why the future of the digital world needs to focus more on individuals and has to be more adaptable and dynamic. All aspects considered it can be concluded that this thesis has dynamically improved during the process of researching and developing a concept. This concept can be taken into further development and with the help of users, a successful final product can be developed that will help to strengthen the position of user experience work inside a scrum team.
Research infrastructures have an ever greater presence in both the Humanities and Cultural Heritage Studies. Scholars and information professionals working in the fields of research libraries, archives, and information play a crucial role as users and providers in cultivating the kind of world-class research that today increasingly relies on the use of these digital research infrastructures. Therefore, their continuous professional development is essential for them to be able to reap the benefits available from the ever-changing field of eHumanities and eHeritage research infrastructures, a mission that is at the heart of the Training team of the Horizon 2020 funded project PARTHENOS (“Pooling Activities, Resources and Tools for Heritage e-Research, Optimization and Synergies”).
This paper describes the “PARTHENOS eHumanities and eHeritage Webinar Series”. These five live and interactive seminars delivered via the internet represent an introductory training programme that focuses on the professional development and capacity building needs and requirements of (digital) humanities and cultural heritage scholars, as well as of information specialists who work for digital humanities and digital heritage infrastructures. Using the PARTHENOS Webinar Series as a case study of the development and delivery of research infrastructure-focussed professional development, the paper outlines the intellectual, educational, and practical context in which the PARTHENOS Webinar Series was conceived, the syllabus used for the initial run of the series, and the analysis of the data collection exercises conducted after the first five webinars, especially the feedback collected from both the trainees and the trainers (online survey and open questions study), and it discusses possibilities for improvement. In the conclusion, the paper places the insights from the PARTHENOS webinars in the context of the potential of webinars for research infrastructure training. It argues that in order to reap their full potential for research infrastructures as training instrument as well as instruments to gain insights in user requirements, new developments, and for community building, further theoretical grounding, professionalization, and on-going analysis of their effectiveness is needed.
Through a design study, we develop an approach to data exploration that utilizes elastic visualizations designed to support varying degrees of detail and abstraction. Examining the notions of scalability and elasticity in interactive visualizations, we introduce a visualization of personal reading traces such as marginalia or markings inside the reference library of German realist author Theodor Fontane. To explore such a rich and extensive collection, meaningful visual forms of abstraction and detail are as important as the transitions between those states. Following a growing research interest in the role of fluid interactivity and animations between views, we are particularly interested in the potential of carefully designed transitions and consistent representations across scales. The resulting prototype addresses humanistic research questions about the interplay of distant and close reading with visualization research on continuous navigation along several granularity levels, using scrolling as one of the main interaction mechanisms. In addition to presenting the design process and resulting prototype, we present findings from a qualitative evaluation of the tool, which suggest that bridging between distant and close views can enhance exploration, but that transitions between views need to be crafted very carefully to facilitate comprehension.
The paper evaluates the turn to practice in information science, through a summary of the theory and exploration of empirical data about the use of collaborative software. Themes of practice theory, namely: change, sociomateriality,
relational thinking and knowing are summarised and previous use of practice based approaches to studying the adoption of information
technologies are discussed. The empirical data is thirty interviews with Human
Resource professionals involved in a project in a large Mexican University.
The strength of the analysis using the practice based approach is to deepen
our understanding of context emerge from an analysis of the data. The sociology of translation can be used to further deepen understanding of the political process around the project. Remaining issues point to a major issue
with practice based approaches, namely the adequacy of its treatment of
structural power.
As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection.
German databases for national and international users, using environmental databases as an example
(1995)
German Databases in Biotechnology : Problems of Biotechnology Information in Germany (Beitrag von Eleonore Poetzsch)
From object to process
(2019)
One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization.
The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the “Files” apps.
Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus.
Social anxiety disorder (SAD) is one of the most commonly diagnosed anxiety disorders and a health concern that has a significant impact on the affected individuals’ quality of life. Although there is a need to develop methods and tools to support those affected by SAD, it is especially challenging to conduct participatory design with this psychologically vulnerable group of people. This paper presents the design, implementation and evaluation of a participatory format built on a toolkit, a cultural probe and an online prototyping workshop to gain insights into the challenges and needs experienced in the everyday lives of those affected by severe social anxiety. We provide the theoretical framework for designing a participatory format for this vulnerable group, introduce and discuss our methodological approach, and present the lessons learned from implementing and evaluating the format in two workshop sessions with a total of 15 participants.