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The 300th birthday of the world-famous German philosopher Immanuel Kant (1724-1804) in 2024 offers an extraordinary opportunity to explore integrating advanced technologies into cultural mega-events. This paper examines the opportunities and challenges of using various technologies, such as Extended Reality (XR) and Visual Effects (VFX), to bring this essential European intellectual to a broader audience. These technologies, including technological advances based on real-time rendering in conjunction with LED volumes and high-quality 3D assets, offer immersive and interactive event experiences. However, the use of these technologies presents specific challenges, such as processing limitations and the need to create specialized content, including the development of 3D models relevant to the life and philosophy of Immanuel Kant. This article provides an overview of the current state of such opportunities and challenges and examines their application in the context of this cultural mega-event. The aim is to create a compelling event experience, e.g., as part of a museum visit, while simultaneously using technology in a meaningful educational way. It is essential not to overload historical and intellectual personalities such as Immanuel Kant with technological possibilities in the sense of an ethical responsibility. At the same time, the creation and communication of knowledge require explanation in a museum context or another explanatory framework.
With the release of the Apple iPhone 12 Pro Max in 2020, various features were integrated that make it attractive as a recording device for scene-related computer graphics pipelines. The captured Apple RAW images have a much higher dynamic range than the standard 8-bit images. Since a scene-based workflow naturally has an extended dynamic range (HDR), the Apple RAW recordings can be well integrated. To correctly integrate the iPhone 12 pro Apple RAW data into a scene-related workflow, two command-line software solutions, among others, are dcraw and rawtoaces. In this paper, we concentrate on dcraw. dcraw offers the possibility to export RAW images directly to ACES2065-1. Different images recorded under different lighting conditions are examined to determine which options for the dcraw development produce the best results. Images from five different lighting situations like D65, D60, D55, D50, and 2980K, are examined. The DNG files are developed using different methods within dcraw. The values of the recorded ColorChecker24 patches are compared to reference values derived from BabelColor [1] and ACES [2].
In this work, the most relevant 3D LiDAR technologies and their applications in 2022 were investigated. For this purpose, applications of LiDAR systems were classified into the typical application areas "3D modeling", "smart city", "robotics", "smart automotive" and "consumer goods". The investigation has shown that neither "mechanical" LiDAR technologies, nor so-called solid-state LiDAR technologies, nor "hybrid" LiDAR technologies can be evaluated as optimal for the typical application areas. In none of the application areas could all of the elaborated requirements be met. However, the "hybrid" LiDAR technologies such as sequential MEMS LiDAR technology and sequential flash LiDAR technology proved to be among the most suitable for most typical application areas. However, other technologies also tended to be suitable for individual typical application areas. Finally, it was found that several of the LiDAR technologies investigated are currently equally suitable for some typical application areas. To evaluate the suitability, concrete LiDAR systems - of different technologies and properties - were compared with the specific requirements of exemplary applications of an application area. The results of the investigation provide an orientation as to which LiDAR technology is promising for which application area.
360-degree image and movie content has gained popularity over the media and the MICE (Meeting, Incentive, Conventions, and Exhibitions) industry in the last few years. There are three main reasons for this development. First, on the one hand, it is the immersive character of this media form, and, on the other hand, the development of recording and presentation technology has made significant progress in terms of resolution and quality. Third, after a decade of dynamic rising, the MICE Industry focuses on a disruptive change for more digital-based solutions. 360-degree panoramas are particularly widespread in VR and AR technology. However, despite the high immersive potential, these forms of presentation have the disadvantage that the users are isolated and have no social contact during the performance. Therefore, efforts have been made to project 360-degree content in specially equipped rooms or planetariums to enable a shared experience for the audience. One application area for 360-degree panoramas and films is conference rooms in hotels, conference centers, and any other venues that create an immersive environment for their clients to stimulate creativity. This work aims to overview the various application scenarios and usability possibilities for such conference rooms. In particular, we consider applications in construction, control, tourism, medicine, art exhibition, architecture, music performance, education, partying, organizing and carrying out events, and video conferencing. These applications and use scenarios were successfully tested, implemented, and evaluated in the 360-degree conference room “Dortmund” in the Hotel Park Soltau in Soltau, Germany. Finally, the advantages, challenges, and limitations of the proposed method are described.
Refining ACES Best Practice
(2019)
Comparing different approaches to create input device transforms (IDTs) for the RED Scarlet-X Camera
(2018)
Blackmagic Production Camera Raw Color Investigation by Spectral Analysis of Macbeth Color Charts
(2017)
Game of colors: moderne Bewegtbildproduktion : Theorie und Praxis für Film, Video und Fernsehen
(2016)
Compositing
(2016)
Tracking und Matchmoving
(2016)