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We consider the problem of enforcing a toll on a transportation network with limited inspection resources. We formulate a game theoretic model to optimize the allocation of the inspectors, taking the reaction of the network users into account. The model includes several important aspects for practical operation of the control strategy, such as duty types for the inspectors. In contrast to an existing formulation using flows to describe the users' strategies we choose a path formulation and identify dominated user strategies to significantly reduce the problem size. Computational results suggest that our approach is better suited for practical instances.

We investigate a graph theoretical problem arising in the automatic billing of a network toll. Given a network and a family of user paths, we study the graph segmentation problem (GSP) to cover parts of the user paths by a set of disjoint segments. The GSP is shown to be NP-hard but for special cases it can be solved in polynomial time. We also show that the marginal utility of a segment is bounded. Computational results for real-world instances show that in practice the problem is more amenable than the theoretic bounds suggest.

We study an extension of the shortest path network interdiction problem and present a novel real-world application in this area. We consider the problem of determining optimal locations for toll control stations on the arcs of a transportation network. We handle the fact that drivers can avoid control stations on parallel secondary roads. The problem is formulated as a mixed integer program and solved using Benders decomposition. We present experimental results for the application of our models to German motorways.

We consider the problem of partitioning a weighted graph into k
connected components of similar weight. In particular, we consider the two classical objectives to maximize the lightest part or to minimize the heaviest part. For a partitioning of the vertex set and for both objectives, we give the first known approximation results on general graphs. Specifically, we give a $\Delta$-approximation where $\Delta$ is the maximum degree of an arbitrary spanning tree of the given graph.
Concerning the edge partition case, we even obtain a 2-approximation for the min-max and the max-min problem, by using the claw-freeness of line graphs.

We study the problem of finding subpaths with high demand in a given network that is traversed by several users. The demand of a subpath is the number of users who completely cover this subpath during their trip.
Especially with large instances, an efficient algorithm for computing all subpaths' demands is necessary. We introduce a path-graph to prevent multiple generations of the same subpath and give a recursive approach to compute the demands of all subpaths.
Our runtime analysis shows, that the presented approach compares very well against the theoretical minimum runtime.