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We introduce the class of spot-checking games (SC games). These games model
problems where the goal is to distribute fare inspectors over a toll network.
Although SC games are not zero-sum, we show that a Nash equilibrium
can be computed by linear programming.
The computation of a strong Stackelberg equilibrium is
more relevant for this problem, but we show that this is NP-hard.
However, we give some bounds on the \emph{price of spite},
which measures how the
payoff of the inspector
degrades when committing to a Nash equilibrium.
Finally, we demonstrate the quality of these bounds for a real-world application,
namely the enforcement of a truck toll on German motorways.
We consider a stationary discrete-time linear process that can be observed by a finite number of sensors.
The experimental design for the observations consists of an allocation of available resources to these sensors.
We formalize the problem of selecting a design that maximizes the information matrix of the steady-state of the Kalman filter,
with respect to a standard optimality criterion, such as $D-$ or $A-$optimality.
This problem generalizes the optimal experimental design problem for a linear regression model with a finite design space and uncorrelated errors.
Finally, we show that under natural assumptions, a steady-state optimal design can be computed by semidefinite programming.
Model-based optimal design of experiments (M-bODE) is a crucial step in model parametrization since it encloses a framework that maximizes the amount of information extracted from a battery of lab experiments. We address the design of M-bODE for dynamic models considering a continuous representation of the design. We use Semidefinite Programming (SDP) to derive robust minmax formulations for nonlinear models, and extend the formulations to other criteria. The approaches are demonstrated for a CSTR where a two-step reaction occurs.
Let the design of an experiment be represented by an $s-$dimensional vector $w$ of weights with nonnegative components. Let the quality of $w$ for the estimation of the parameters of the statistical model be measured by the criterion of $D-$optimality, defined as the $m$th root of the determinant of the information matrix $M(w)=\sum_{i=1}^s w_i A_i A_i^T$, where $A_i$,$i=1,\ldots,s$ are known matrices with $m$ rows.
In this paper, we show that the criterion of $D-$optimality is second-order cone representable. As a result, the method of second-order cone programming can be used to compute an approximate $D-$optimal design with any system of linear constraints on the vector of weights. More importantly, the proposed characterization allows us to compute an exact $D-$optimal design, which is possible thanks to high-quality branch-and-cut solvers specialized to solve mixed integer second-order cone programming problems. Our results extend to the case of the criterion of $D_K-$optimality, which measures the quality of $w$ for the estimation of a linear parameter subsystem defined by a full-rank coefficient matrix $K$.
We prove that some other widely used criteria are also second-order cone representable, for instance, the criteria of $A-$, $A_K$-, $G-$ and $I-$optimality.
We present several numerical examples demonstrating the efficiency and general applicability of the proposed method. We show that in many cases the mixed integer second-order cone programming approach allows us to find a provably optimal exact design, while the standard heuristics systematically miss the optimum.
We prove a mathematical programming characterisation of approximate partial D-optimality under general linear constraints. We use this characterisation with a branch-and-bound method to compute a list of all exact D-optimal designs for estimating a pair of treatment contrasts in the presence of a nuisance time trend up to the size of 24 consecutive trials.
We prove a mathematical programming characterisation of approximate partial D-optimality under general linear constraints. We use this characterisation with a branch-and-bound method to compute a list of all exact D-optimal designs for estimating a pair of treatment contrasts in the presence of a nuisance time trend up to the size of 24 consecutive trials.
Model-based optimal design of experiments (M-bODE) is a crucial step in model parametrization since it encloses a framework
that maximizes the amount of information extracted from a battery of lab experiments.
We address the design of M-bODE for dynamic models considering a continuous representation of the design.
We use Semidefinite Programming (SDP) to derive robust minmax formulations for nonlinear models,
and extend the formulations to other criteria. The approaches are demonstrated for a CSTR where a two-step reaction occurs.
We consider a stationary discrete-time linear process that can be observed by a finite number of sensors. The experimental design for the observations consists of an allocation of available resources to these sensors. We formalize the problem of selecting a design that maximizes the information matrix of the steady-state of the Kalman filter, with respect to a standard optimality criterion, such as $D-$ or $A-$optimality. This problem generalizes the optimal experimental design problem for a linear regression model with a finite design space and uncorrelated errors. Finally, we show that under natural assumptions, a steady-state optimal design can be computed by semidefinite programming.
Network spot-checking games: Theory and application to toll enforcing in transportation networks
(2015)
We introduce the class of spot-checking games (SC games). These games model problems where the goal is to distribute fare inspectors over a toll network. In an SC game, the pure strategies of network users correspond to paths in a graph, and the pure strategies of the inspectors are subset of arcs to be controlled. Although SC games are not zero-sum, we show that a Nash equilibrium can be computed by linear programming. The computation of a strong Stackelberg equilibrium (SSE) is more relevant for this problem and we give a mixed integer programming (MIP) formulation for this problem. We show that the computation of such an equilibrium is NP-hard. More generally, we prove that it is NP-hard to compute a SSE in a polymatrix game, even if the game is pairwise zero-sum. Then, we give some bounds on the price of spite, which measures how the payoff of the inspector degrades when committing to a Nash equilibrium. Finally, we report computational experiments on instances constructed from real data, for an application to the enforcement of a truck toll in Germany. These numerical results show the efficiency of the proposed methods, as well as the quality of the bounds derived in this article.
We present the problem of planning mobile tours of inspectors on German motorways to enforce the payment of the toll for heavy good trucks. This is a special type of vehicle routing problem with the objective to conduct as good inspections as possible on the complete network. In addition, we developed a personalized crew rostering model, to schedule the crews of the tours. The planning of daily tours and the rostering are combined in a novel integrated approach and formulated as a complex and large scale Integer Program. The main focus of this paper extends our previous publications on how different requirements for the rostering can be modeled in detail. The second focus is on a bi-criteria analysis of the planning problem to find the balance between the control quality and the roster acceptance. Finally, computational results on real-world instances show the practicability of our method and how different input parameters influence the problem complexity.