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Vertebral labelling and segmentation are two fundamental tasks in an automated spine processing pipeline. Reliable and accurate processing of spine images is expected to benefit clinical decision support systems for diagnosis, surgery planning, and population-based analysis of spine and bone health. However, designing automated algorithms for spine processing is challenging predominantly due to considerable variations in anatomy and acquisition protocols and due to a severe shortage of publicly available data. Addressing these limitations, the Large Scale Vertebrae Segmentation Challenge (VerSe) was organised in conjunction with the International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) in 2019 and 2020, with a call for algorithms tackling the labelling and segmentation of vertebrae. Two datasets containing a total of 374 multi-detector CT scans from 355 patients were prepared and 4505 vertebrae have individually been annotated at voxel level by a human-machine hybrid algorithm (https://osf.io/nqjyw/, https://osf.io/t98fz/). A total of 25 algorithms were benchmarked on these datasets. In this work, we present the results of this evaluation and further investigate the performance variation at the vertebra level, scan level, and different fields of view. We also evaluate the generalisability of the approaches to an implicit domain shift in data by evaluating the top-performing algorithms of one challenge iteration on data from the other iteration. The principal takeaway from VerSe: the performance of an algorithm in labelling and segmenting a spine scan hinges on its ability to correctly identify vertebrae in cases of rare anatomical variations. The VerSe content and code can be accessed at: https://github.com/anjany/verse.
We show that, given a wheel with nonnegative edge lengths and pairs of terminals located on the wheel's outer cycle such that the terminal pairs are in consecutive order, then a path packing, i.~e., a collection of edge disjoint paths connecting the given terminal pairs, of minimum length can be found in strongly polynomial time. Moreover, we exhibit for this case a system of linear inequalities that provides a complete and nonredundant description of the path packing polytope, which is the convex hull of all incidence vectors of path packings and their supersets.
In this paper we describe several versions of the routing problem arising in VLSI design and indicate how the Steiner tree packing problem can be used to model these problems mathematically. We focus on switchbox routing problems and provide integer programming formulations for routing in the knock-knee and in the Manhattan model. We give a brief sketch of cutting plane algorithms that we developed and implemented for these two models. We report on computational experiments using standard test instances. Our codes are able to determine optimum solutions in most cases, and in particular, we can show that some of the instances have no feasible solution if Manhattan routing is used instead of knock-knee routing.
We show that, given a wheel with nonnegative edge lengths and pairs of terminals located on the wheel's outer cycle such that no two terminal pairs cross, then a path packing, i.~e.,a collection of edge disjoint paths connecting the given terminal pairs, of minimum length can be found in strongly polynomial time. Moreover, we exhibit for this case a system of linear inequalities that provides a complete and nonredundant description of the path packing polytope, which is the convex hull of all incidence vectors of path packings and their supersets.