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Learning from Escape Rooms? A Study Design Concept Measuring the Effect of a Cryptography Educational Escape Room

  • Experts predict that more IT-Security specialists will be needed in the coming years, but in current higher education in engineering disciplines, this topic is hardly addressed. Newer learning methods such as game-based learning (GBL) are enjoying an increasing popularity as their improvement in the education of subject specific topics can be proven by a variety of studies. We chose Educational Escape Rooms (EduER) as a GBL-tool to impart IT-Security in higher education of engineers. In our Escape Room (ER), the students try to solve puzzles and riddles with learned knowledge on the emphasis of cryptography. This paper first deals with a brief introduction to GBL and EduERs, followed by the design of our ER concept, containing different tasks with focus on the topic of cryptography. The tasks cover different cryptographic methods and hash algorithms, e.g. AES, RSA, SHA3. Afterwards the experimental study is presented. The study of the EduER was carried out with students from the bachelor's program in Electrical Engineering and Information Technology at the OTH Regensburg. The participants were divided into three groups of 5 to 8 persons each. They received a briefing with important information, followed by the ER execution, a debriefing afterwards and an exam-like evaluation sheet to test their learned knowledge. Finally, first basic results are presented.

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Metadaten
Author:Stefan Seebauer, Sabrina Jahn, Jürgen MottokORCiDGND
DOI:https://doi.org/10.1109/EDUCON45650.2020.9125333
Parent Title (English):2020 IEEE Global Engineering Education Conference (EDUCON): 27-30 April 2020, Porto, Portugal
Document Type:conference proceeding (article)
Language:English
Year of first Publication:2020
Release Date:2021/02/17
First Page:1684
Last Page:1685
Institutes:Fakultät Elektro- und Informationstechnik
Fakultät Elektro- und Informationstechnik / Laboratory for Safe and Secure Systems (LAS3)
Begutachtungsstatus:peer-reviewed
research focus:Lebenswissenschaften und Ethik
Licence (German):Keine Lizenz - Es gilt das deutsche Urheberrecht: § 53 UrhG