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Evolutionary Computational Modeling in a 3D Physics Environment

  • This work contains the process of having implemented DART (Dynamic Animation and Robotics Toolkit), an open source physics engine, usually used mainly for robotics, into MABE (Modular Agent-Based Evolution platform), a tool to evolve and analyze digital brains, using C++. This added much desired complexity to the system which allows the Hintze Lab to further research evolution and added new ways in which they can do so. Furthermore, the resulting software package was used to run a series of experiments in this work, which will then be analyzed and compared.

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Metadaten
Author:David J. RichterORCiD
URN:urn:nbn:de:bvb:859-20332
DOI:https://doi.org/10.13140/RG.2.2.27100.72322/2
Place of publication:Kempten
Referee:Jochen Staudacher, Arend Hintze
Document Type:Bachelor´s thesis
Language:English
Date of Publication (online):2019/03/14
Year of first Publication:2019
Publishing Institution:Hochschule für angewandte Wissenschaften Kempten
Granting Institution:Hochschule für angewandte Wissenschaften Kempten
Date of final exam:2019/03/14
Tag:Artificial Intelligence; Evolutionary Programming; Genetic Algorithms; Physics Engine
Number of pages:60 Seiten
Institutes:Fakultät Informatik
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke
5 Naturwissenschaften und Mathematik
6 Technik, Medizin, angewandte Wissenschaften
Open Access:open_access
Research focus:Eigenständige Forschungsfelder
Publication reviewed:nicht begutachtet
Licence (German):Creative Commons - CC BY-NC-SA - Namensnennung - Nicht kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International
Release Date:2024/05/06
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