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Evolutionary Computational Modeling in a 3D Physics Environment
- This work contains the process of having implemented DART (Dynamic Animation and Robotics Toolkit), an open source physics engine, usually used mainly for robotics, into MABE (Modular Agent-Based Evolution platform), a tool to evolve and analyze digital brains, using C++. This added much desired complexity to the system which allows the Hintze Lab to further research evolution and added new ways in which they can do so. Furthermore, the resulting software package was used to run a series of experiments in this work, which will then be analyzed and compared.
Author: | David J. RichterORCiD |
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URN: | urn:nbn:de:bvb:859-20332 |
DOI: | https://doi.org/10.13140/RG.2.2.27100.72322/2 |
Place of publication: | Kempten |
Referee: | Jochen Staudacher, Arend Hintze |
Document Type: | Bachelor´s thesis |
Language: | English |
Date of Publication (online): | 2019/03/14 |
Year of first Publication: | 2019 |
Publishing Institution: | Hochschule für angewandte Wissenschaften Kempten |
Granting Institution: | Hochschule für angewandte Wissenschaften Kempten |
Date of final exam: | 2019/03/14 |
Tag: | Artificial Intelligence; Evolutionary Programming; Genetic Algorithms; Physics Engine |
Number of pages: | 60 Seiten |
Institutes: | Fakultät Informatik |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke |
5 Naturwissenschaften und Mathematik | |
6 Technik, Medizin, angewandte Wissenschaften | |
Open Access: | open_access |
Research focus: | Eigenständige Forschungsfelder |
Publication reviewed: | nicht begutachtet |
Licence (German): | ![]() |
Release Date: | 2024/05/06 |