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Photometric stereo is a fundamental technique in computer vision known to produce 3D shape with high accuracy. It uses several input images of a static scene taken from one and the same camera position but under varying illumination. The vast majority of studies in this 3D reconstruction method assume orthographic projection for the camera model. In addition, they mainly use the Lambertian reflectance model as the way that light scatters at surfaces. Thus, providing reliable photometric stereo results from real world objects still remains a challenging task. We address 3D reconstruction by use of a more realistic set of assumptions, combining for the first time the complete Blinn–Phong reflectance model and perspective projection. Furthermore, we compare two different methods of incorporating the perspective projection into our model. Experiments are performed on both synthetic and real world images; the latter do not benefit from laboratory conditions. The results show the high potential of our method even for complex real world applications such as medical endoscopy images which may include many specular highlights.
In current textbooks the use of Chebyshev nodes with Newton interpolation is advocated as the most efficient numerical interpolation method in terms of approximation accuracy and computational effort. However, we show numerically that the approximation quality obtained by Newton interpolation with Fast Leja (FL) points is competitive to the use of Chebyshev nodes, even for extremely high degree interpolation. This is an experimental account of the analytic result that the limit distribution of FL points and Chebyshev nodes is the same when letting the number of points go to infinity. Since the FL construction is easy to perform and allows to add interpolation nodes on the fly in contrast to the use of Chebyshev nodes, our study suggests that Newton interpolation with FL points is currently the most efficient numerical technique for polynomial interpolation. Moreover, we give numerical evidence that any reasonable function can be approximated up to machine accuracy by Newton interpolation with FL points if desired, which shows the potential of this method.
In certain additive manufacturing processes of industrial interest, the task arises to build up structures layer-wise in a purely vertical manner. The question arises how to construct such a structure in a convenient way so that it is structurally as stable as possible.
In this paper, we consider the automatic construction of a honeycomb structure, given the boundary of a shape of interest. In doing this we employ Lloyd’s algorithm in two different realisations. For computing the incorporated Voronoi tessellation we consider the use of a Delaunay triangulation or the Eikonal equation. As a main point of our paper, we give a comparison of these two methods. We show that one can make use of the arising graph of the honeycomb structure as input for a specific routing scheme that enhances printability when the printing material stays soft for some time during the printing process.
Lossy image compression methods based on partial differential equations have received much attention in recent years. They may yield high quality results but rely on the computationally expensive task of finding optimal data.
For the possible extension to video compression, the data selection is a crucial issue. In this context one could either analyse the video sequence as a whole or perform a frame-by-frame optimisation strategy. Both approaches are prohibitive in terms of memory and run time.
In this work we propose to restrict the expensive computation of optimal data to a single frame and to approximate the optimal reconstruction data for the remaining frames by prolongating it by means of an optic flow field. We achieve a notable decrease in the computational complexity. As a proof-of-concept, we evaluate the proposed approach for multiple sequences with different characteristics. We show that the method preserves a reasonable quality in the reconstruction, and is very robust against errors in the flow field.
One of the fundamental problems in computer vision is to attain the apparent motion in image sequences, the optical flow. As evaluations at hand of recent benchmarks show, this field is highly competitive. High ranking variational methods often consist of a combination of techniques, where frequently the presentation in the literature focuses on novel contributions in modelling.
In this paper we investigate the warping technique and related algorithmic design choices that are fundamental for practical implementation. At hand of a detailed yet straightforward derivation we discuss different warping variations. These are evaluated in numerical experiments, and furthermore we investigate the impact of a variety of interpolation methods that can be used.
Shape from shading (SfS) and stereo are two fundamentally different strategies for image-based 3-D reconstruction. While approaches for SfS infer the depth solely from pixel intensities, methods for stereo are based on a matching process that establishes correspondences across images. In this paper we propose a joint variational method that combines the advantages of both strategies. By integrating recent stereo and SfS models into a single minimisation framework, we obtain an approach that exploits shading information to improve upon the reconstruction quality of robust stereo methods. To this end, we fuse a Lambertian SfS approach with a robust stereo model and supplement the resulting energy functional with a detail-preserving anisotropic second-order smoothness term. Moreover, we extend the novel model in such a way that it jointly estimates depth, albedo and illumination. This in turn makes it applicable to objects with non-uniform albedo as well as to scenes with unknown illumination. Experiments for synthetic and real-world images show the advantages of our combined approach: While the stereo part overcomes the albedo-depth ambiguity inherent to all SfS methods, the SfS part improves the degree of details of the reconstruction compared to pure stereo methods.