68-XX COMPUTER SCIENCE (For papers involving machine computations and programs in a specific mathematical area, see Section -04 in that area)
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This paper proposes a new method for probabilistic analysis of online algorithms. It is based on the notion of stochastic dominance. We develop the method for
the online bin coloring problem introduced by Krumke et al (2008). Using methods for the stochastic
comparison of Markov chains we establish the result that the performance of the online algorithm GreedyFit is stochastically better than the performance of the algorithm OneBin for any number of items processed. This result gives a more realistic
picture than competitive analysis and explains the behavior observed in simulations.
In the last 20 years competitive analysis has become the main tool for
analyzing the quality of online algorithms. Despite of this,
competitive analysis has also been criticized: It sometimes cannot
discriminate between algorithms that exhibit significantly different
empirical behavior, or it even favors an algorithm that is worse from
an empirical point of view. Therefore, there have been several
approaches to circumvent these drawbacks. In this survey, we discuss
probabilistic alternatives for competitive analysis.
In this paper we assess to which extent trenching costs of an FTTx network are unavoidable, even if technical side constraints are neglected. For that purpose we present an extended Steiner tree model. Using a variety of realistic problem instances we demonstrate that the total trenching cost can only be reduced by about 5 percent in realistic scenarios. This work has been funded by BMBF (German Federal Ministry of Education and Research) within the program "KMU-innovativ".
Radiologists from all application areas are trained to read slice-based visualizations of 3D medical image data. Despite the numerous
examples of sophisticated three-dimensional renderings, especially all variants of direct volume rendering, such methods are
often considered not very useful by radiologists who prefer slice-based visualization. Just recently there have been attempts to bridge this
gap between 2D and 3D renderings. These attempts include specialized techniques for volume picking that result in repositioning slices.
In this paper, we present a new volume picking technique that, in contrast to previous work, does not require pre-segmented data or metadata. The positions picked by our method are solely based on the data itself, the transfer function and,
most importantly, on the way the volumetric rendering is perceived by viewers. To demonstrate the usefulness of the proposed method
we apply it for automatically
repositioning slices in an abdominal MRI
scan, a data set from a flow simulation and a number of other volumetric scalar fields. Furthermore we discuss how the method can be implemented in combination with various different volumetric rendering techniques.
We present a level of detail method for trees based on ellipsoids and lines. We leverage the Expectation Maximization algorithm with a Gaussian Mixture Model to create a hierarchy of high-quality leaf clusterings, while the branches are simplified using agglomerative bottom-up clustering to preserve the connectivity. The simplification runs in a preprocessing step and requires no human interaction. For a fly by over and through a scene of 10k trees, our method renders on average at 40 ms/frame, up to 6 times faster than billboard clouds with comparable artifacts.