68-XX COMPUTER SCIENCE (For papers involving machine computations and programs in a specific mathematical area, see Section -04 in that area)
Refine
Year of publication
Document Type
- ZIB-Report (46)
- Master's Thesis (6)
- Software (4)
- Article (1)
- Bachelor's Thesis (1)
Keywords
- Ubiquity Generator Framework (3)
- Computational Diagnosis (2)
- Convex Optimization (2)
- Discrete optimization (2)
- Knee Osteoarthritis (2)
- Lattice problem (2)
- Lattice-based cryptography (2)
- MSM (2)
- Machine Learning (2)
- Parallel algorithms (2)
Institute
- Mathematical Optimization (23)
- Visual and Data-centric Computing (14)
- Visual Data Analysis (11)
- Applied Algorithmic Intelligence Methods (7)
- Mathematics of Telecommunication (7)
- Numerical Mathematics (5)
- Distributed Algorithms and Supercomputing (4)
- Mathematical Optimization Methods (3)
- Computational Molecular Design (2)
- Digital Data and Information for Society, Science, and Culture (2)
For cryptanalysis in lattice-based schemes, the performance evaluation of lattice basis reduction using high-performance computers is becoming increasingly important for the determination of the security level. We propose a distributed and asynchronous parallel reduction algorithm based on randomization and DeepBKZ, which is an improved variant of the block Korkine-Zolotarev (BKZ) reduction algorithm. Randomized copies of a lattice basis are distributed to up to 103,680 cores and independently reduced in parallel, while some basis vectors are shared asynchronously among all processes via MPI. There is a trade-off between randomization and information sharing; if a substantial amount of information is shared, all processes will work on the same problem, thereby diminishing the benefit of parallelization. To monitor this balance between randomness and sharing, we propose a metric to quantify the variety of lattice bases. We empirically find an optimal parameter of sharing for high-dimensional lattices. We demonstrate the efficacy of our proposed parallel algorithm and implementation with respect to both performance and scalability through our experiments.
We present a level of detail method for trees based on ellipsoids and lines. We leverage the Expectation Maximization algorithm with a Gaussian Mixture Model to create a hierarchy of high-quality leaf clusterings, while the branches are simplified using agglomerative bottom-up clustering to preserve the connectivity. The simplification runs in a preprocessing step and requires no human interaction. For a fly by over and through a scene of 10k trees, our method renders on average at 40 ms/frame, up to 6 times faster than billboard clouds with comparable artifacts.
Sampling rare events in metastable dynamical systems is often a computationally expensive task and one needs to resort to enhanced sampling methods such as importance sampling. Since we can formulate the problem of finding optimal importance sampling controls as a stochastic optimization problem, this then brings additional numerical challenges and the convergence of corresponding algorithms might as well suffer from metastabilty. In this article we address this issue by combining systematic control approaches with the heuristic adaptive metadynamics method. Crucially, we approximate the importance sampling control by a neural network, which makes the algorithm in principle feasible for high dimensional applications. We can numerically demonstrate in relevant metastable problems that our algorithm is more effective than previous attempts and that only the combination of the two approaches leads to a satisfying convergence and therefore to an efficient sampling in certain metastable settings.
The optimization of periodic timetables is an indispensable planning task in public transport. Although the periodic event scheduling problem (PESP) provides an elegant mathematical formulation of the periodic timetabling problem that led to many insights for primal heuristics, it is notoriously hard to solve to optimality. One reason is that for the standard mixed-integer linear programming formulations, linear programming relaxations are weak and the integer variables are of pure technical nature and in general do not correlate with the objective value. While the first problem has been addressed by developing several families of cutting planes, we focus on the second aspect. We discuss integral forward cycle bases as a concept to compute improved dual bounds for PESP instances. To this end, we develop the theory of forward cycle bases on general digraphs. Specifically for the application of timetabling, we devise a generic procedure to construct line-based event-activity networks, and give a simple recipe for an integral forward cycle basis on such networks. Finally, we analyze the 16 railway instances of the benchmark library PESPlib, match them to the line-based structure and use forward cycle bases to compute better dual bounds for 14 out of the 16 instances.
Recently, parallel computing environments have become significantly popular. In order to obtain the benefit of using parallel computing environments, we have to deploy our programs for these effectively. This paper focuses on a parallelization of SCIP (Solving Constraint Integer Programs), which is a MIP solver and constraint integer programming framework available in source code. There is a parallel extension of SCIP named ParaSCIP, which parallelizes SCIP on massively parallel distributed memory computing environments. This paper describes FiberSCIP, which is yet another parallel extension of SCIP to utilize multi-threaded parallel computation on shared memory computing environments, and has the following contributions: First, the basic concept of having two parallel extensions and the relationship between them and the parallelization framework provided by UG (Ubiquity Generator) is presented, including an implementation of deterministic parallelization. Second, the difficulties to achieve a good performance that utilizes all resources on an actual computing environment and the difficulties of performance evaluation of the parallel solvers are discussed. Third, a way to evaluate the performance of new algorithms and parameter settings of the parallel extensions is presented. Finally, current performance of FiberSCIP for solving mixed-integer linear programs (MIPs) and mixed-integer non-linear programs (MINLPs) in parallel is demonstrated.
We propose a novel GPU-based approach to render virtual X-ray projections of deformable tetrahedral meshes. These meshes represent the shape and the internal density distribution of a particular anatomical structure and are derived from statistical shape and intensity models (SSIMs). We apply our method to improve the geometric reconstruction of 3D anatomy (e.g.\ pelvic bone) from 2D X-ray images. For that purpose, shape and density of a tetrahedral mesh are varied and virtual X-ray projections are generated within an optimization process until the similarity between the computed virtual X-ray and the respective anatomy depicted in a given clinical X-ray is maximized. The OpenGL implementation presented in this work deforms and projects tetrahedral meshes of high resolution (200.000+ tetrahedra) at interactive rates. It generates virtual X-rays that accurately depict the density distribution of an anatomy of interest. Compared to existing methods that accumulate X-ray attenuation in deformable meshes, our novel approach significantly boosts the deformation/projection performance. The proposed projection algorithm scales better with respect to mesh resolution and complexity of the density distribution, and the combined deformation and projection on the GPU scales better with respect to the number of deformation parameters. The gain in performance allows for a larger number of cycles in the optimization process. Consequently, it reduces the risk of being stuck in a local optimum. We believe that our approach contributes in orthopedic surgery, where 3D anatomy information needs to be extracted from 2D X-rays to support surgeons in better planning joint replacements.
In this paper we assess to which extent trenching costs of an FTTx network are unavoidable, even if technical side constraints are neglected. For that purpose we present an extended Steiner tree model. Using a variety of realistic problem instances we demonstrate that the total trenching cost can only be reduced by about 5 percent in realistic scenarios. This work has been funded by BMBF (German Federal Ministry of Education and Research) within the program "KMU-innovativ".
Estimating 3D Shape of the Head Skeleton of Basking Sharks Using Annotated Landmarks on a 2D Image
(2022)
Basking sharks are thought to be one of the most efficient filter-feeding fish in terms of the throughput of water filtered through their gills. Details about the underlying morphology of their branchial region have not been studied due to various challenges in acquiring real-world data. The present thesis aims to facilitate this, by developing a mathematical shape model which constructs the 3D structure of the head skeleton of a basking shark using annotated landmarks on a single 2D image. This is an ill-posed problem as estimating the depth of a 3D object from a single 2D view is, in general, not possible. To reduce this ambiguity, we create a set of pre-defined training shapes in 3D from CT scans of basking sharks. First, the damaged structures of the sharks in the scans are corrected via solving a set of optimization problems, before using them as accurate 3D representations of the object. Then, two approaches are employed for the 2D-to-3D shape fitting problem–an Active Shape Model approach and a Kendall’s Shape Space approach. The former represents a shape as a point on a high-dimensional Euclidean space, whereas the latter represents a shape as an equivalence class of points in this Euclidean space. Kendall’s shape space approach is a novel technique that has not yet been applied in this context, and a comprehensive comparison of the two approaches suggests this approach to be superior for the problem at hand. This can be credited to an improved interpolation of the training shapes.
Heutzutage ist eine Vielzahl der mehrstöckigen Gebäude mit Personenaufzugsgruppen
ausgestattet. Uns wohl bekannt sind die sogenannten konventionellen Systeme. Bei
diesen Systemen betätigt jeder ankommende Passagier eine der beiden Richtungstasten
und teilt dem dahinterstehenden Steuerungsalgorithmus seine gewünschte Startetage
und Fahrtrichtung mit. Betreten wird der zuerst auf der Startetage ankommende Aufzug
mit gleicher Fahrtrichtung und ausreichend Kapazität. Die entsprechende Zieletage
wird dem System erst nach dem Betreten der Fahrgastkabine mitgeteilt. Neben diesen
konventionellen Systemen gibt es Aufzugsgruppen mit Zielrufsteuerung. Die Besonderheit
eines zielrufgesteuerten Systems ist, dass ein ankommender Passagier bereits auf
der Startetage seine gewünschte Zieletage angibt und eine Rückmeldung vom System
erhält, welchen Aufzug er nutzen soll. Diese Zuweisung durch das System hat das Ziel,
die Warte- und Reisezeiten der Passagiere zu minimieren. Ein wesentlicher Faktor bei
der Berechnung warte- und reisezeitminimaler Fahrpläne ist das momentane Verkehrsmuster.
Eine Einteilung der Verkehrsszenarien lässt sich am besten bei Bürogebäuden
vornehmen. So ist es typisch für die Morgenstunden, dass jeder Passagier auf einer
Zugangsebene seine Fahrt beginnt und alle Passagiere die gleiche Fahrtrichtung haben.
Unter einer Zugangsebene ist z. B. der Haupteingang oder ein Parkdeck zu verstehen.
Ein weiterer wesentlicher Punkt bei Zielrufsystemen ist die Art der Zuweisung der Passagiere
durch das System. Zum einen gibt es unmittelbar zuweisende (UZ-) Systeme.
In einem UZ-System wird nach jeder Ankunft eines Passagiers eine Momentaufnahme
des momentanen Verkehrs erstellt und es findet eine Neuplanung und Zuweisung statt.
Eine solche Momentaufnahme werden wir im späteren Verkauf als Schnappschussproblem
bezeichnen. Jeder Passagier bekommt im Anschluss an die Lösung des Schnappschussproblems
eine Mitteilung vom System, z. B. über ein Display, welchen Aufzug
er benutzen soll. Zum anderen gibt es verzögert zuweisende (VZ-) Systeme. In diesen
Systemen wird die Erstellung und Lösung eines Schnappschussproblems bis kurz vor
Ankunft eines Aufzuges auf einer Etage verzögert. In einem VZ-System teilt das System
allen wartenden Passagieren die geplanten Zieletagen des ankommenden Aufzugs mit.
Jeder Passagier, der einen Ruf getätigt hat und zu einer dieser Zieletagen fahren will,
kann jetzt diesen Aufzug betreten. Durch die Verzögerung muss im Vergleich zu einem
UZ-System eine weitaus größere Menge von Passagieren zugewiesen werden. Dadurch
kann der Lösungsprozess bedeutend aufwändiger werden. Vorteil eines VZ-Systems ist
hingegen der größere Freiheitsgrad bei der Optimierung, da aufgrund der späten Zuweisung
die weitere Verkehrsentwicklung mit einbezogen werden kann.
VZ-Systeme sind aufgrund des größeren Freiheitsgrades interessant für die
Praxis ist, wir uns demzufolge in dieser Arbeit mit einer effizienteren Lösung dieser
Art von Schnappschussproblemen befassen. Es genügt dabei den Lösungsprozess eines
Schnappschussproblems zu betrachten. Das Ziel ist eine Reduzierung der benötigten
Rechenzeit. Unter Reoptimierung verstehen wir die Konstruktion
zulässiger Spalten in den jeweiligen Iterationsrunden der Spaltengenerierung
innerhalb eines Schnappschussproblems. Als eine Iterationsrunde bezeichnet wir einer
Menge zulässiger Touren mit negativen reduzierten Kosten. Eine effiziente Reoptimierung
zeichnet sich durch die Wiederverwendung und Aufbereitung von Informationen
aus vorangegangenen Iterationsrunden desselben Schnappschussproblems aus. Zu den
wichtigen Informationen gehört der konstruierte Suchbaum der vorherigen Iterationsrunde
mit seinen ausgeloteten (abgeschnittenen) Blättern sowie konstruierten Touren
bzw. Spalten, welche in der Iterationsrunde ihrer Konstruktion nicht zur Lösung des
Teilproblems der Spaltengenerierung beitrugen. Eine solche Wiederverwendung und
Aufbereitung von Informationen nennen wir Warmstart.