I. Computing Methodologies
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We present a game-theoretic approach to optimize the strategies of toll enforcement
on a motorway network. In contrast to previous approaches,
we consider a network with an arbitrary
topology, and we handle the fact that
users may choose their Origin-Destination path; in particular they may take a detour to
avoid sections with a high control rate. We show that a Nash equilibrium can be
computed with an LP (although the game is not zero-sum), and we give a MIP for the computation
of a Stackelberg equilibrium. Experimental results based on an application to the
enforcement of a truck toll on German motorways are presented.
We present an efficient GPU-based method to generate virtual X-ray images from tetrahedral meshes which are
associated with attenuation values. In addition, a novel approach is proposed that performs the model deformation
on the GPU. The tetrahedral grids are derived from volumetric statistical shape and intensity models (SSIMs) and describe anatomical structures. Our research targets at reconstructing 3D anatomical shapes by comparing virtual X-ray images generated using our novel approach with clinical data while varying the shape and density of the SSIM in an optimization process. We assume that a deformed SSIM adequately represents an anatomy of interest when the similarity between the virtual and the clinical X-ray image is maximized. The OpenGL implementation presented here generates accurate (virtual) X-ray images at interactive rates, thus qualifying it for its use in the reconstruction process.