Refine
Year of publication
Document Type
- ZIB-Report (12)
- In Proceedings (9)
- Article (5)
Language
- English (26)
Is part of the Bibliography
- no (26)
Keywords
Institute
In this paper a bottom-up approach of automatic simplification of a railway network is presented. Starting from a very detailed, microscopic level, as it is used in railway simulation, the network is transformed by an algorithm to a less detailed level (macroscopic network), that is sufficient for long-term planning and optimization. In addition running and headway times are rounded to a pre-chosen time discretization by a special cumulative method, which we will present and analyse in this paper. After the transformation we fill the network with given train requests to compute an optimal slot allocation. Then the optimized schedule is re-transformed into the microscopic level and can be simulated without any conflicts occuring between the slots. The algorithm is used to transform the network of the very dense Simplon corridor between Swiss and Italy. With our aggregation it is possible for the first time to generate a profit maximal and conflict free timetable for the corridor across a day by a simultaneously optimization run.
This paper presents a case study on a railway timetable optimization for the very dense Simplon corridor, a major railway connection in the Alps between Switzerland and Italy. Starting from a detailed microscopic network as it is used in railway simulation, the data is transformed by an automatic procedure to a less detailed macroscopic network, that is sufficient for the purpose of capacity planning and amenable to state-of-the-art integer programming optimization methods. In this way, the macroscopic railway network is saturated with trains. Finally, the corresponding timetable is re-transformed to the microscopic level in such a way that it can be operated without any conflicts among the slots. Using this integer programming based micro-macro aggregation-disaggregation approach, it becomes for the first time possible to generate a profit maximal and conflict free timetable for the complete Simplon corridor over an entire day by a simultaneous optimization of all trains requests. This also allows to to undertake a sensitivity analysis of various problem parameters.
Today the railway timetabling process and the track allocation
is one of the most challenging problems to solve by a railway company.
Especially due to the deregulation of the transport market in the recent years several
suppliers of railway traffic have entered the market in Europe. This leads to more
potential conflicts between trains caused by an increasing demand of train paths.
Planning and operating railway transportation systems is extremely hard due
to the combinatorial complexity of the underlying discrete optimization problems,
the technical intricacies, and the immense size of the problem instances.
In order to make best use of the infrastructure and to ensure economic operation,
efficient planning of the railway operation is indispensable.
Mathematical optimization models and algorithms can help
to automatize and tackle these challenges.
Our contribution in this paper is to present a renewed planning process
due to the liberalization in Europe and an associated concept for track allocation, that consists
of three important parts, simulation, aggregation, and optimization.
Furthermore, we present results of our general framework for real world data.
This paper proposes the first model for toll enforcement optimization
on German motorways. The enforcement is done by mobile control teams and our
goal is to produce a schedule achieving network-wide control, proportional to
spatial and time-dependent traffic distributions. Our model consists of two
parts. The first plans
control tours using a vehicle routing approach with profits and some side
constraints. The second plans feasible rosters for the control teams. Both
problems can be modeled as Multi-Commodity Flow Problems. Adding additional
coupling constraints produces a large-scale integrated integer programming
formulation. We show that this model can be solved to optimality for real
world instances associated with a control area in East Germany.
We present a game-theoretic approach to optimize the strategies of toll enforcement
on a motorway network. In contrast to previous approaches,
we consider a network with an arbitrary
topology, and we handle the fact that
users may choose their Origin-Destination path; in particular they may take a detour to
avoid sections with a high control rate. We show that a Nash equilibrium can be
computed with an LP (although the game is not zero-sum), and we give a MIP for the computation
of a Stackelberg equilibrium. Experimental results based on an application to the
enforcement of a truck toll on German motorways are presented.
In this paper we present the problem of computing optimal tours of toll inspectors on German motorways. This problem is a special type of vehicle routing problem and builds up an integrated model, consisting of a tour planning and a duty rostering part. The tours should guarantee a network-wide control whose intensity is proportional to given spatial and time dependent traffic distributions. We model this using a space-time network and formulate the associated optimization problem by an integer program (IP). Since sequential approaches fail, we integrated the assignment of crews to the tours in our model. In this process all duties of a crew member must fit in a feasible roster. It is modeled as a Multi-Commodity Flow Problem in a directed acyclic graph, where specific paths correspond to feasible rosters for one month. We present computational results in a case-study on a German subnetwork which documents the practicability of our approach.
We consider the problem of enforcing a toll on a transportation network with limited inspection resources. We formulate a game theoretic model to optimize the allocation of the inspectors, taking the reaction of the network users into account. The model includes several important aspects for practical operation of the control strategy, such as duty types for the inspectors. In contrast to an existing formulation using flows to describe the users' strategies we choose a path formulation and identify dominated user strategies to
significantly reduce the problem size. Computational results suggest that our approach is better suited for practical instances.
Network Spot Checking Games: Theory and Application to Toll Enforcing in Transportation Networks
(2014)
We introduce the class of spot-checking games (SC games). These games model
problems where the goal is to distribute fare inspectors over a toll network.
In an SC game, the pure strategies of network users correspond to
paths in a graph, and the pure strategies of the inspectors
are subset of edges to be controlled.
Although SC games are not zero-sum, we show that a Nash equilibrium
can be computed by linear programming.
The computation of a strong Stackelberg equilibrium is
more relevant for this problem, but we show that this is NP-hard.
However, we give some bounds on the \emph{price of spite},
which measures how the
payoff of the inspector
degrades when committing to a Nash equilibrium.
Finally, we demonstrate the quality of these bounds for a real-world application,
namely the enforcement of a truck toll on German motorways.