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This paper presents an algorithm called surfseek for selecting surfaces on the most visible features in direct volume rendering (DVR). The algorithm is based on a previously published technique (WYSIWYP) for picking 3D locations in DVR. The new algorithm projects a surface patch on the DVR image, consisting of multiple rays. For each ray the algorithm uses WYSIWYP or a variant of it to find the candidates for the most visible locations along the ray. Using these candidates the algorithm constructs a graph and computes a minimum cut on this graph. The minimum cut represents a visible and typically rather smooth surface. In the last step the selected surface is displayed. We provide examples for results using artificially generated and real-world data sets.
This paper presents an algorithm called surfseek for selecting surfaces
on the most visible features in direct volume rendering (DVR). The
algorithm is based on a previously published technique (WYSIWYP) for
picking 3D locations in DVR. The new algorithm projects a surface patch
on the DVR image, consisting of multiple rays. For each ray the algorithm
uses WYSIWYP or a variant of it to find the candidates for the
most visible locations along the ray. Using these candidates the algorithm
constructs a graph and computes a minimum cut on this graph. The minimum
cut represents a very visible but relatively smooth surface. In the
last step the selected surface is displayed. We provide examples for the
results in real-world dataset as well as in artificially generated datasets.
Radiologists from all application areas are trained to read slice-based visualizations of 3D medical image data. Despite the numerous
examples of sophisticated three-dimensional renderings, especially all variants of direct volume rendering, such methods are
often considered not very useful by radiologists who prefer slice-based visualization. Just recently there have been attempts to bridge this
gap between 2D and 3D renderings. These attempts include specialized techniques for volume picking that result in repositioning slices.
In this paper, we present a new volume picking technique that, in contrast to previous work, does not require pre-segmented data or metadata. The positions picked by our method are solely based on the data itself, the transfer function and,
most importantly, on the way the volumetric rendering is perceived by viewers. To demonstrate the usefulness of the proposed method
we apply it for automatically
repositioning slices in an abdominal MRI
scan, a data set from a flow simulation and a number of other volumetric scalar fields. Furthermore we discuss how the method can be implemented in combination with various different volumetric rendering techniques.