Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects

  • We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in Rn to the processing of motion of non-rigid shapes. Following this principle, we introduce a discrete geometric flow for curves in shape space. The flow iteratively replaces every shape with a weighted average shape of a local neighborhood and thereby globally decreases an energy whose minimizers are discrete geodesics in shape space. Based on the flow, we devise a novel smoothing filter for motions and animations of deformable shapes. By shortening the length in shape space of an animation, it systematically regularizes the deformations between consecutive frames of the animation. The scheme can be used for smoothing and noise removal, e.g., for reducing jittering artifacts in motion capture data. We introduce a reduced-order method for the computation of the flow. In addition to being efficient for the smoothing of curves, it is a novel scheme for computing geodesics in shape space. We use the scheme to construct non-linear Bézier curves by executing de Casteljau's algorithm in shape space.

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Metadaten
Author:Christopher Brandt, Christoph von Tycowicz, Klaus Hildebrandt
Document Type:Article
Parent Title (English):Computer Graphics Forum
Volume:35
Issue:2
Year of first publication:2016
Published in:Computer Graphics Forum 35 (2016) Issue 2
Preprint:urn:nbn:de:0297-zib-59504
DOI:http://dx.doi.org/10.1111/cgf.12832

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