Interactive spacetime control of deformable objects

  • Creating motions of objects or characters that are physically plausible and follow an animator’s intent is a key task in computer animation. The spacetime constraints paradigm is a valuable approach to this problem, but it suffers from high computational costs. Based on spacetime constraints, we propose a technique that controls the motion of deformable objects and offers an interactive response. This is achieved by a model reduction of the underlying variational problem, which combines dimension reduction, multipoint linearization, and decoupling of ODEs. After a preprocess, the cost for creating or editing a motion is reduced to solving a number of one-dimensional spacetime problems, whose solutions are the wiggly splines introduced by Kass and Anderson [2008]. We achieve interactive response using a new fast and robust numerical scheme for solving a set of one-dimensional problems based on an explicit representation of the wiggly splines.

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Metadaten
Author:Klaus Hildebrandt, Christian Schulz, Christoph von Tycowicz, Konrad Polthier
Document Type:Article
Parent Title (English):ACM Transactions on Graphics
Volume:31
Issue:4
First Page:71:1
Last Page:71:8
Publisher:ACM
Year of first publication:2012
DOI:https://doi.org/10.1145/2185520.2185567