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Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering

Please always quote using this URN: urn:nbn:de:0297-zib-50266
  • This paper presents an algorithm called surfseek for selecting surfaces on the most visible features in direct volume rendering (DVR). The algorithm is based on a previously published technique (WYSIWYP) for picking 3D locations in DVR. The new algorithm projects a surface patch on the DVR image, consisting of multiple rays. For each ray the algorithm uses WYSIWYP or a variant of it to find the candidates for the most visible locations along the ray. Using these candidates the algorithm constructs a graph and computes a minimum cut on this graph. The minimum cut represents a very visible but relatively smooth surface. In the last step the selected surface is displayed. We provide examples for the results in real-world dataset as well as in artificially generated datasets.

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Author:Sergej Stoppel, Hans-Christian HegeORCiDGND, Alexander Wiebel
Document Type:ZIB-Report
Tag:Interaction Techniques; Picking; Surfaces; Volume Rendering
MSC-Classification:68-XX COMPUTER SCIENCE (For papers involving machine computations and programs in a specific mathematical area, see Section -04 in that area) / 68Uxx Computing methodologies and applications / 68U05 Computer graphics; computational geometry [See also 65D18]
CCS-Classification:I. Computing Methodologies / I.3 COMPUTER GRAPHICS / I.3.6 Methodology and Techniques
Date of first Publication:2014/04/24
Series (Serial Number):ZIB-Report (14-11)
ISSN:1438-0064
Published in:Appeared in: EuroVis - Short Papers, 2014, pp. 97-101
DOI:https://doi.org/10.2312/eurovisshort.20141164
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