TY - JOUR A1 - Wagendorf, Oliver A1 - Nahles, Susanne A1 - Vach, Kirstin A1 - Kernen, Florian A1 - Zachow, Stefan A1 - Heiland, Max A1 - Flügge, Tabea T1 - The impact of teeth and dental restorations on gray value distribution in cone-beam computer tomography - a pilot study JF - International Journal of Implant Dentistry N2 - Purpose: To investigate the influence of teeth and dental restorations on the facial skeleton's gray value distributions in cone-beam computed tomography (CBCT). Methods: Gray value selection for the upper and lower jaw segmentation was performed in 40 patients. In total, CBCT data of 20 maxillae and 20 mandibles, ten partial edentulous and ten fully edentulous in each jaw, respectively, were evaluated using two different gray value selection procedures: manual lower threshold selection and automated lower threshold selection. Two sample t tests, linear regression models, linear mixed models, and Pearson's correlation coefficients were computed to evaluate the influence of teeth, dental restorations, and threshold selection procedures on gray value distributions. Results: Manual threshold selection resulted in significantly different gray values in the fully and partially edentulous mandible. (p = 0.015, difference 123). In automated threshold selection, only tendencies to different gray values in fully edentulous compared to partially edentulous jaws were observed (difference: 58–75). Significantly different gray values were evaluated for threshold selection approaches, independent of the dental situation of the analyzed jaw. No significant correlation between the number of teeth and gray values was assessed, but a trend towards higher gray values in patients with more teeth was noted. Conclusions: Standard gray values derived from CT imaging do not apply for threshold-based bone segmentation in CBCT. Teeth influence gray values and segmentation results. Inaccurate bone segmentation may result in ill-fitting surgical guides produced on CBCT data and misinterpreting bone density, which is crucial for selecting surgical protocols. Y1 - 2023 U6 - https://doi.org/10.1186/s40729-023-00493-z VL - 9 IS - 27 ER - TY - CHAP A1 - Siqueira Rodrigues, Lucas A1 - Riehm, Felix A1 - Zachow, Stefan A1 - Israel, Johann Habakuk T1 - VoxSculpt: An Open-Source Voxel Library for Tomographic Volume Sculpting in Virtual Reality T2 - 2023 9th International Conference on Virtual Reality (ICVR), Xianyang, China, 2023 N2 - Manual processing of tomographic data volumes, such as interactive image segmentation in medicine or paleontology, is considered a time-consuming and cumbersome endeavor. Immersive volume sculpting stands as a potential solution to improve its efficiency and intuitiveness. However, current open-source software solutions do not yield the required performance and functionalities. We address this issue by contributing a novel open-source game engine voxel library that supports real-time immersive volume sculpting. Our design leverages GPU instancing, parallel computing, and a chunk-based data structure to optimize collision detection and rendering. We have implemented features that enable fast voxel interaction and improve precision. Our benchmark evaluation indicates that our implementation offers a significant improvement over the state-of-the-art and can render and modify millions of visible voxels while maintaining stable performance for real-time interaction in virtual reality. Y1 - 2023 U6 - https://doi.org/10.1109/ICVR57957.2023.10169420 SP - 515 EP - 523 ER - TY - CHAP A1 - Siqueira Rodrigues, Lucas A1 - Nyakatura, John A1 - Zachow, Stefan A1 - Israel, Johann Habakuk T1 - Design Challenges and Opportunities of Fossil Preparation Tools and Methods T2 - Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality N2 - Fossil preparation is the activity of processing paleontological specimens for research and exhibition purposes. In addition to traditional mechanical extraction of fossils, preparation presently comprises non-destructive digital methods that are part of a relatively new field, namely virtual paleontology. Despite significant technological advances, both traditional and digital preparation remain cumbersome and time-consuming endeavors. However, this field has received scarce attention from a human-computer interaction perspective. The present study aims to elucidate the state-of-the-art for paleontological fossil preparation in order to determine its main challenges and start a conversation regarding opportunities for creating novel designs that tackle the field's current issues. We conducted a qualitative study involving both technical preparators and virtual paleontologists. The study was divided into two parts: First, we assembled technical preparators and paleontology researchers in a focus group session to discuss their workflows, obtain a preliminary understanding of their issues, and ideate solutions based on their counterparts' workflows. Next, we conducted a series of contextual inquiries involving direct observation and semi-structured in-depth interviews. We transcribed our recordings and examined the data through theoretical and inductive thematic analysis, clustering emerging themes and applying concepts from human-computer interaction and related fields. Our findings report on challenges faced by traditional and digital fossil preparators and potential opportunities to improve their tools and workflows. We contribute with a novel analysis of fossil preparation from an HCI perspective. Y1 - 2023 U6 - https://doi.org/10.1145/3623462.3623470 PB - Association for Computing Machinery CY - New York, NY, USA ER -