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  <doc>
    <id>1177</id>
    <completedYear/>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>reportzib</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation>Department of Mathematics, Brock University, St.Catharines, Canada and ZIB Fellow</contributingCorporation>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2010-07-07</completedDate>
    <publishedDate>2010-07-07</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">A Dynamical Systems Approach for Static Evaluation in Go</title>
    <abstract language="eng">In the paper arguments are given why the concept of static evaluation (SE) has the potential to be a useful extension to Monte Carlo tree search. A new concept of modeling SE through a dynamical system is introduced and strengths and weaknesses are discussed. The general suitability of this approach is demonstrated. A Remark: Among users of the Internet Go server KGS the abbreviation SE is used for 'Score Estimator'. Although different from 'Static Evaluation' a score estimator is easily obtained from static evaluation by adding up probabilities of chains to be alive at the end of the game or points to be owned by White or Black</abstract>
    <identifier type="serial">10-15</identifier>
    <identifier type="issn">1438-0064</identifier>
    <identifier type="opus3-id">1238</identifier>
    <identifier type="doi">10.1109/TCIAIG.2011.2141669</identifier>
    <identifier type="urn">urn:nbn:de:0297-zib-11771</identifier>
    <enrichment key="SourceTitle">Appeared in: IEEE Transactions on Computational Intelligence and AI in Games, vol 3 (2011), no 2</enrichment>
    <author>Thomas Wolf</author>
    <submitter>unknown unknown</submitter>
    <series>
      <title>ZIB-Report</title>
      <number>10-15</number>
    </series>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>discrete dynamical systems</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Computer Go</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>static evaluation</value>
    </subject>
    <collection role="ddc" number="510">Mathematik</collection>
    <collection role="msc" number="37N40">Dynamical systems in optimization and economics</collection>
    <collection role="msc" number="91-04">Explicit machine computation and programs (not the theory of computation or programming)</collection>
    <collection role="msc" number="91A40">Game-theoretic models</collection>
    <collection role="msc" number="91A46">Combinatorial games</collection>
    <collection role="institutes" number="sis">Digital Data and Information for Society, Science, and Culture</collection>
    <file>https://opus4.kobv.de/opus4-zib/files/1177/ZR_10_15.pdf</file>
    <file>https://opus4.kobv.de/opus4-zib/files/1177/ZR_10_15.ps</file>
  </doc>
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