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    <id>5486</id>
    <completedYear/>
    <publishedYear>2007</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>447</pageFirst>
    <pageLast>464</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume>4717</volume>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
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    <title language="eng">Addressing Mobile Phone Diversity in Ubicomp Experience Development</title>
    <abstract language="eng">Mobile phones are a widely-available class of device with supporting communications infrastructure which can be appropriated and exploited to support ubicomp experiences. However mobile phones vary hugely in their capabilities. We explore how a single dimension of phone application type embodies the critical trade-off between capability and availability, i.e. between what can be done and the fraction of potential participants’ phones that can do this. We describe four different mobile phone ubicomp experiences that illustrate different points along this continuum (SMS, WAP/Web, and J2ME, Python and native applications) and the common software platform/toolkit, EQUIP2, that has been co-developed to support them. From this we propose four development strategies for addressing mobile phone diversity: prioritise support for server development (including web integration), migrate functionality between server(s) and handset(s), support flexible communication options, and use a loosely coupled (data-driven and component-based) software approach.</abstract>
    <parentTitle language="eng">UbiComp 2007: Ubiquitous Computing, 9th International Conference</parentTitle>
    <identifier type="doi">10.1007/978-3-540-74853-3_26</identifier>
    <enrichment key="Series">Lecture Notes in Computer Science</enrichment>
    <enrichment key="PeerReviewed">yes</enrichment>
    <author>Chris Greenhalgh</author>
    <submitter>Christoph von Tycowicz</submitter>
    <author>Steve Benford</author>
    <author>Adam Drozd</author>
    <author>Martin Flintham</author>
    <author>Alastair Hampshire</author>
    <author>Leif Oppermann</author>
    <author>Keir Smith</author>
    <author>Christoph von Tycowicz</author>
    <collection role="institutes" number="vis">Visual Data Analysis</collection>
    <collection role="persons" number="vontycowicz">Tycowicz, Christoph von</collection>
    <collection role="institutes" number="VDcC">Visual and Data-centric Computing</collection>
  </doc>
  <doc>
    <id>5490</id>
    <completedYear/>
    <publishedYear>2007</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>153</pageFirst>
    <pageLast>178</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume>1</volume>
    <type>bookpart</type>
    <publisherName>Shaker Verlag</publisherName>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>--</completedDate>
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    <title language="eng">EQUIP2: A Platform for Mobile Phone-based Game Development</title>
    <parentTitle language="eng">Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research</parentTitle>
    <identifier type="isbn">978-3-8322-6223-5</identifier>
    <enrichment key="Series">Informatik</enrichment>
    <enrichment key="PeerReviewed">no</enrichment>
    <author>Chris Greenhalgh</author>
    <submitter>Christoph von Tycowicz</submitter>
    <author>Steve Benford</author>
    <author>Adam Drozd</author>
    <author>Martin Flintham</author>
    <author>Alastair Hampshire</author>
    <author>Leif Oppermann</author>
    <author>Keir Smith</author>
    <author>Christoph von Tycowicz</author>
    <collection role="institutes" number="visalgo">Visual Data Analysis in Science and Engineering</collection>
    <collection role="persons" number="vontycowicz">Tycowicz, Christoph von</collection>
  </doc>
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