@misc{KaehlerSimonHege, author = {K{\"a}hler, Ralf and Simon, Mark and Hege, Hans-Christian}, title = {Fast Volume Rendering of Sparse High-Resolution Datasets Using Adaptive Mesh Refinement Hierarchies}, url = {http://nbn-resolving.de/urn:nbn:de:0297-zib-6516}, number = {01-25}, abstract = {In this paper we present an algorithm that accelerates 3D texture-based volume rendering of large and sparse data sets. A hierarchical data structure (known as AMR tree) consisting of nested uniform grids is employed in order to efficiently encode regions of interest. The hierarchies resulting from this kind of space partitioning yield a good balance between the amount of volume to render and the number of texture bricks -- a prerequisite for fast rendering. Comparing our approach to an octree based algorithm we show that our algorithm increases rendering performance significantly for sparse data. A further advantage is that less parameter tuning is necessary.}, language = {en} } @misc{KaehlerHege, author = {K{\"a}hler, Ralf and Hege, Hans-Christian}, title = {Interactive Volume Rendering of Adaptive Mesh Refinement Data}, url = {http://nbn-resolving.de/urn:nbn:de:0297-zib-6561}, number = {01-30}, abstract = {Many phenomena in nature and engineering happen simultaneously on rather diverse spatial and temporal scales, i.e.\ exhibit a multi-scale character. Therefore various hierarchical data structures and numerical schemes have been devised to represent quantitatively such phenomena. A special numerical multilevel technique, associated with a particular hierarchical data structure, is so-called Adaptive Mesh Refinement (AMR). This scheme achieves locally very high spatial and temporal resolutions. Due to its popularity, many scientists are in need of interactive visualization tools for AMR data. In this article we present a 3D texture-based volume rendering algorithm for AMR data, that directly utilizes the hierarchical structure. Thereby interactive rendering even for large data sets is achieved. In particular the problems of interpolation artifacts, opacity corrections, and texture memory limitations are addressed. The algorithm's value in practice is demonstrated with simulation and image data.}, language = {en} } @article{AlonsoKaehlerSMikhailovetal.2004, author = {Alonso, Sergio and K{\"a}hler, Ralf and S. Mikhailov, Alexander and Sagu{\´e}s, Francisco}, title = {Expanding scroll rings and negative tension turbulence in a model of excitable media}, series = {Phys. Rev. E}, volume = {70}, journal = {Phys. Rev. E}, number = {5}, publisher = {American Physical Society}, doi = {10.1103/PhysRevE.70.056201}, pages = {056201}, year = {2004}, language = {en} } @inproceedings{HegeHutanuKaehleretal.2003, author = {Hege, Hans-Christian and Hutanu, Andrei and K{\"a}hler, Ralf and Merzky, Andr{\´e} and Radke, Thomas and Seidel, Edward and Ullmer, Brygg}, title = {Progressive Retrieval and Hierarchical Visualization of Large Remote Data}, series = {Proceedings of the 2003 Workshop on Adaptive Grid Middleware}, booktitle = {Proceedings of the 2003 Workshop on Adaptive Grid Middleware}, pages = {60 -- 72}, year = {2003}, language = {en} } @inproceedings{ProhaskaHutanuKaehleretal.2004, author = {Prohaska, Steffen and Hutanu, Andrei and K{\"a}hler, Ralf and Hege, Hans-Christian}, title = {Interactive exploration of large remote micro-CT scans}, series = {Proc. IEEE Visualization 2004}, booktitle = {Proc. IEEE Visualization 2004}, address = {Austin, Texas}, doi = {10.1109/VIS.2004.51}, pages = {345 -- 352}, year = {2004}, language = {en} } @article{HegeKaehlerSeideletal.2002, author = {Hege, Hans-Christian and K{\"a}hler, Ralf and Seidel, Edward and Radke, Thomas}, title = {GriKSL zeigt Live-Demos auf der iGrid2002}, series = {DFN-Mitteilungen, Heft 60}, journal = {DFN-Mitteilungen, Heft 60}, pages = {21 -- 22}, year = {2002}, language = {en} } @inproceedings{KaehlerCoxPattersonetal.2002, author = {K{\"a}hler, Ralf and Cox, Donna and Patterson, Robert and Levy, Stuart and Hege, Hans-Christian and Abel, Tom}, title = {Rendering The First Star in The Universe - A Case Study}, series = {Proceedings of IEEE Visualization 2002}, booktitle = {Proceedings of IEEE Visualization 2002}, editor = {J. Moorhead, Robert and Gross, Markus and I. Joy, Kenneth}, publisher = {IEEE Computer Society Press}, address = {Boston MA, USA}, doi = {10.1109/VISUAL.2002.1183824}, pages = {537 -- 540}, year = {2002}, language = {en} } @article{KaehlerHege2002, author = {K{\"a}hler, Ralf and Hege, Hans-Christian}, title = {Texture-based volume rendering of adaptive mesh refinement data}, series = {The Visual Computer}, volume = {18}, journal = {The Visual Computer}, number = {8}, pages = {491 -- 492}, year = {2002}, language = {en} } @article{KaehlerSimonHege2003, author = {K{\"a}hler, Ralf and Simon, Mark and Hege, Hans-Christian}, title = {Interactive Volume Rendering of Large Data Sets Using Adaptive Mesh Refinement Hierarchies}, series = {IEEE Transactions on Visualization and Computer Graphics}, volume = {9}, journal = {IEEE Transactions on Visualization and Computer Graphics}, number = {3}, doi = {10.1109/TVCG.2003.1207442}, pages = {341 -- 351}, year = {2003}, language = {en} } @inproceedings{KaehlerWiseAbeletal.2006, author = {K{\"a}hler, Ralf and Wise, John and Abel, Tom and Hege, Hans-Christian}, title = {A framework for interactive, high-quality volume rendering of cosmological simulations}, series = {Proc. Int. Workshop on Volume Graphics (VG06)}, booktitle = {Proc. Int. Workshop on Volume Graphics (VG06)}, publisher = {Eurographics / IEEE VGTC 2006}, address = {Boston}, pages = {103 -- 110}, year = {2006}, language = {en} }