@incollection{OppermannJacobsWatkinsetal., author = {Oppermann, Leif and Jacobs, R. and Watkins, M. and Shackford, R. and Tycowicz, Christoph von and Wright, M. and Capra, M. and Greenhalgh, Chris and Benford, Steve}, title = {Love City: A Text-Driven, Location-Based Mobile Phone Game Played Between 3 Cities}, series = {Pervasive Gaming Applications - A Reader for Pervasive Gaming Research}, volume = {2}, booktitle = {Pervasive Gaming Applications - A Reader for Pervasive Gaming Research}, publisher = {Shaker Verlag}, isbn = {978-3-8322-6224-2}, pages = {285 -- 312}, language = {en} } @incollection{GreenhalghBenfordDrozdetal., author = {Greenhalgh, Chris and Benford, Steve and Drozd, Adam and Flintham, Martin and Hampshire, Alastair and Oppermann, Leif and Smith, Keir and Tycowicz, Christoph von}, title = {EQUIP2: A Platform for Mobile Phone-based Game Development}, series = {Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research}, volume = {1}, booktitle = {Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research}, publisher = {Shaker Verlag}, isbn = {978-3-8322-6223-5}, pages = {153 -- 178}, language = {en} } @inproceedings{GreenhalghBenfordDrozdetal., author = {Greenhalgh, Chris and Benford, Steve and Drozd, Adam and Flintham, Martin and Hampshire, Alastair and Oppermann, Leif and Smith, Keir and Tycowicz, Christoph von}, title = {Addressing Mobile Phone Diversity in Ubicomp Experience Development}, series = {UbiComp 2007: Ubiquitous Computing, 9th International Conference}, volume = {4717}, booktitle = {UbiComp 2007: Ubiquitous Computing, 9th International Conference}, doi = {10.1007/978-3-540-74853-3_26}, pages = {447 -- 464}, abstract = {Mobile phones are a widely-available class of device with supporting communications infrastructure which can be appropriated and exploited to support ubicomp experiences. However mobile phones vary hugely in their capabilities. We explore how a single dimension of phone application type embodies the critical trade-off between capability and availability, i.e. between what can be done and the fraction of potential participants' phones that can do this. We describe four different mobile phone ubicomp experiences that illustrate different points along this continuum (SMS, WAP/Web, and J2ME, Python and native applications) and the common software platform/toolkit, EQUIP2, that has been co-developed to support them. From this we propose four development strategies for addressing mobile phone diversity: prioritise support for server development (including web integration), migrate functionality between server(s) and handset(s), support flexible communication options, and use a loosely coupled (data-driven and component-based) software approach.}, language = {en} }