Co-design of an Extended Reality Escape Room with Primary School Students

  • In this paper we present the co-design and implementation of an extended reality escape room with 26 primary school students. The aim of our study was to explore the co-design process with students and to co-create a playable escape room, providing an asymmetric immersive experience in which players collaborate. We realised the complexity of designing such an escape room with primary students. We share our experiences and learnings in regard to required capacities and skills of co-designers, and adjustment of complexity and timing to players. We also maintain that the integration of extended reality technologies into escape rooms requires further research to realise asymmetric co-located collaboration.

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Metadaten
Author:Katja M. BeckerORCiD, Helvi ItengeORCiD, Selma AualaORCiD, Joseph-David IsaacsORCiD, Heike Winschiers-TheophilusORCiD
URN:urn:nbn:de:hbz:1010-opus4-47410
DOI:https://doi.org/10.1145/3628516.3659387
ISBN:979-8-4007-0442-0
Parent Title (English):IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference. Delft Netherlands, June 17 - 20, 2024.
Publisher:ACM Digital Library
Document Type:Conference Proceeding
Language:English
Date of Publication (online):2024/06/17
Date of first Publication:2024/06/17
Publishing Institution:Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen
Release Date:2025/06/10
Tag:Namibia; game design; mixed-reality; primary students
Page Number:5
First Page:744
Last Page:748
Institutes:Fachbereiche / Informatik und Kommunikation
Licence (German):© Alle Rechte vorbehalten
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