<?xml version="1.0" encoding="utf-8"?>
<export-example>
  <doc>
    <id>4514</id>
    <completedYear>2023</completedYear>
    <publishedYear>2023</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>9281</pageFirst>
    <pageLast>9290</pageLast>
    <pageNumber>10</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>conferencepaper</type>
    <publisherName>IATED Academy</publisherName>
    <publisherPlace>Valencia</publisherPlace>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2024-03-15</completedDate>
    <publishedDate>2023-11-13</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">The Many Ways to Student Activation: Lessons Learned from 25 Years of Teaching Undergraduate Programming Classes</title>
    <abstract language="eng">This paper reveals various approaches undertaken over more than two decades of teaching undergraduate programming classes at different Higher Education Institutions, in order to improve student activation and participation in class and consequently teaching and learning effectiveness.&#13;
While new technologies and the ubiquity of smartphones and internet access has brought new tools to the classroom and opened new didactic approaches, lessons learned from this personal long-term study show that neither technology itself nor any single new and often hyped didactic approach ensured sustained improvement of student activation. Rather it needs an integrated yet open approach towards a participative learning space supported but not created by new tools, technology and innovative teaching methods.</abstract>
    <parentTitle language="eng">Proceedings of the 16th Annual International Conference of Education, Research and Innovation, November 13th - 15th, 2023, Seville, Spain</parentTitle>
    <identifier type="isbn">978-84-09-55942-8</identifier>
    <identifier type="issn">2340-1095</identifier>
    <identifier type="doi">10.21125/iceri.2023.2382</identifier>
    <identifier type="urn">urn:nbn:de:hbz:1010-opus4-45141</identifier>
    <licence>© Alle Rechte vorbehalten</licence>
    <author>Manfred Meyer</author>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Student Activation</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Interactive Voting Systems</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Flipped Classroom</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Peer Instruction</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Social Learning</value>
    </subject>
    <collection role="ddc" number="004">Datenverarbeitung; Informatik</collection>
    <collection role="institutes" number="FB 6">Maschinenbau Bocholt</collection>
    <thesisPublisher>Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-w-hs/files/4514/ICERI 2023 - Final Paper 2382 Meyer.pdf</file>
  </doc>
</export-example>
