Mitarbeiter Lehrstuhl/Einrichtung der Fakultät für Informatik und Mathematik
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Precise, content-rich and well-structured document models are required for applications like verifying the consistency of documents. Creating such models for common documents is currently an expensive and error-prone process. In this thesis we present a novel approach to modelling and processing digital documents that uses semantic technologies. In contrast to other modelling approaches, we model the structure of documents as indicated by the content, not as defined by technical attributes like the file format. Additionally, our meta-model can be applied to a wide range of different documents, not just to a small set of documents with a predefined set of features. The models include semantic data and content relationships, which can be further extended with domain knowledge. Our new separation of technical and semantic document models fuels a standardised method for obtaining semantic models. This method is effective, suitable for live processing, and easily transferable to other document types and other domains. As it is makes extensive use of background knowledge, we also present techniques for obtaining such knowledge, and for representing complex forms of knowledge with multiple meta-layers. A flexible technique for obtaining relevant data from our document models completes the approach. This includes the ability to obtain various verification models, suitable for different types of consistency criteria and for different validation formalisms. We conclude this thesis with an evaluation that shows the viability and effectiveness of the proposed approach. We present runtime results for an implementation based on RDF/OWL and the rule language JBoss Drools that are adequate for live processing. We also provide and successfully apply techniques for measuring the quality of both document models and background knowledge.
In this thesis, we investigates plane drawings of undirected and directed graphs on cylinder surfaces. In the case of undirected graphs, the vertices are positioned on a line that is parallel to the cylinder’s axis and the edge curves must not intersect this line. We show that a plane drawing is possible if and only if the graph is a double-ended queue (deque) graph, i. e., the vertices of the graph can be processed according to a linear order and the edges correspond to items in the deque inserted and removed at their end vertices. A surprising consequence resulting from these observations is that the deque characterizes planar graphs with a Hamiltonian path. This result extends the known characterization of planar graphs with a Hamiltonian cycle by two stacks. By these insights, we also obtain a new characterization of queue graphs and their duals. We also consider the complexity of deciding whether a graph is a deque graph and prove that it is NP-complete. By introducing a split operation, we obtain the splittable deque and show that it characterizes planarity. For the proof, we devise an algorithm that uses the splittable deque to test whether a rotation system is planar. In the case of directed graphs, we study upward plane drawings where the edge curves follow the direction of the cylinder’s axis (standing upward planarity; SUP) or they wind around the axis (rolling upward planarity; RUP). We characterize RUP graphs by means of their duals and show that RUP and SUP swap their roles when considering a graph and its dual. There is a physical interpretation underlying this characterization: A SUP graph is to its RUP dual graph as electric current passing through a conductor to the magnetic field surrounding the conductor. Whereas testing whether a graph is RUP is NP-hard in general [Bra14], for directed graphs without sources and sink, we develop a linear-time recognition algorithm that is based on our dual graph characterization of RUP graphs.
Modern Web technology makes the dream of fully interactive and enriched video come true. Nowadays it is possible to organize videos in a non-linear way playing in a sequence unknown in advance. Furthermore, additional information can be added to the video, ranging from short descriptions to animated images and further videos. This affords an easy and efficient to use authoring tool which is capable of the management of the single media objects, as well as a clear arrangement of the links between the parts. Tools of this kind can be found rarely and do mostly not provide the full range of needed functions. While providing an interactive experience to the viewer in the Web player, parallel plot sequences and additional information lead to an increased download volume. This may cause pauses during playback while elements have to be downloaded which are displayed with the video. A good quality of experience for these videos with small waiting times and a playback without interruptions is desired. This work presents the SIVA Suite to create the previously described annotated interactive non-linear videos. We propose a video model for interactivity, non-linearity, and annotations, which is implemented in an XML format, an authoring tool, and a player. Video is the main medium, whereby different scenes are linked to a scene graph. Time controlled additional content called annotations, like text, images, audio files, or videos, is added to the scenes. The user is able to navigate in the scene graph by selecting a button at a button panel. Furthermore, other navigational elements like a table of contents or a keyword search are provided. Besides the SIVA Suite, this thesis presents algorithms and strategies for download and cache management to provide a good quality of experience while watching the annotated interactive non-linear videos. Therefor, we implemented a standard-independent player framework. Integrated into a simulation environment, the framework allows to evaluate algorithms and strategies for the calculation of start-up times, and the selection of elements to pre-fetch into and delete from the cache. Their interaction during the playback of non-linear video contents can be analyzed. The algorithms and strategies can be used to minimize interruptions in the video flow after user interactions. Our extensive evaluation showed that our techniques result in faster start-up times and lesser interruptions in the video flow than those of other players. Knowledge of the structure of an interactive non-linear video can be used to minimize the start-up time at the beginning of a video while minimizing an increase in the overall download volume.
In the Web 2.0 era, platforms for sharing and collaboratively annotating images with keywords, called tags, became very popular. Tags are a powerful means for organizing and retrieving photos. However, manual tagging is time consuming. Recently, the sheer amount of user-tagged photos available on the Web encouraged researchers to explore new techniques for automatic image annotation. The idea is to annotate an unlabeled image by propagating the labels of community photos that are visually similar to it. Most recently, an ever increasing amount of community photos is also associated with location information, i.e., geotagged. In this thesis, we aim at exploiting the location context and propose an approach for automatically annotating geotagged photos. Our objective is to address the main limitations of state-of-the-art approaches in terms of the quality of the produced tags and the speed of the complete annotation process. To achieve these goals, we, first, deal with the problem of collecting images with the associated metadata from online repositories. Accordingly, we introduce a strategy for data crawling that takes advantage of location information and the social relationships among the contributors of the photos. To improve the quality of the collected user-tags, we present a method for resolving their ambiguity based on tag relatedness information. In this respect, we propose an approach for representing tags as probability distributions based on the algorithm of Laplacian score feature selection. Furthermore, we propose a new metric for calculating the distance between tag probability distributions by extending Jensen-Shannon Divergence to account for statistical fluctuations. To efficiently identify the visual neighbors, the thesis introduces two extensions to the state-of-the-art image matching algorithm, known as Speeded Up Robust Features (SURF). To speed up the matching, we present a solution for reducing the number of compared SURF descriptors based on classification techniques, while the accuracy of SURF is improved through an efficient method for iterative image matching. Furthermore, we propose a statistical model for ranking the mined annotations according to their relevance to the target image. This is achieved by combining multi-modal information in a statistical framework based on Bayes' rule. Finally, the effectiveness of each of mentioned contributions as well as the complete automatic annotation process are evaluated experimentally.
UME is the notion that a user should receive informative adapted content anytime and anywhere. Personalization of videos, which adapts their content according to user preferences, is a vital aspect of achieving the UME vision. User preferences can be translated into several types of constraints that must be considered by the adaptation process, including semantic constraints directly related to the content of the video. To deal with these semantic constraints, a fine-grained adaptation, which can go down to the level of video objects, is necessary. The overall goal of this adaptation process is to provide users with adapted content that maximizes their Quality of Experience (QoE). This QoE depends at the same time on the level of the user's satisfaction in perceiving the adapted content, the amount of knowledge assimilated by the user, and the adaptation execution time. In video adaptation frameworks, the Adaptation Decision Taking Engine (ADTE), which can be considered as the "brain" of the adaptation engine, is responsible for achieving this goal. The task of the ADTE is challenging as many adaptation operations can satisfy the same semantic constraint, and thus arising in several feasible adaptation plans. Indeed, for each entity undergoing the adaptation process, the ADTE must decide on the adequate adaptation operator that satisfies the user's preferences while maximizing his/her quality of experience. The first challenge to achieve in this is to objectively measure the quality of the adapted video, taking into consideration the multiple aspects of the QoE. The second challenge is to assess beforehand this quality in order to choose the most appropriate adaptation plan among all possible plans. The third challenge is to resolve conflicting or overlapping semantic constraints, in particular conflicts arising from constraints expressed by owner's intellectual property rights about the modification of the content. In this thesis, we tackled the aforementioned challenges by proposing a Utility Function (UF), which integrates semantic concerns with user's perceptual considerations. This UF models the relationships among adaptation operations, user preferences, and the quality of the video content. We integrated this UF into an ADTE. This ADTE performs a multi-level piecewise reasoning to choose the adaptation plan that maximizes the user-perceived quality. Furthermore, we included intellectual property rights in the adaptation process. Thereby, we modeled content owner constraints. We dealt with the problem of conflicting user and owner constraints by mapping it to a known optimization problem. Moreover, we developed the SVCAT, which produces structural and high-level semantic annotation according to an original object-based video content model. We modeled as well the user's preferences proposing extensions to MPEG-7 and MPEG-21. All the developed contributions were carried out as part of a coherent framework called PIAF. PIAF is a complete modular MPEG standard compliant framework that covers the whole process of semantic video adaptation. We validated this research with qualitative and quantitative evaluations, which assess the performance and the efficiency of the proposed adaptation decision-taking engine within PIAF. The experimental results show that the proposed UF has a high correlation with subjective video quality evaluation.
Multimedia retrieval is an essential part of today's world. This situation is observable in industrial domains, e.g., medical imaging, as well as in the private sector, visible by activities in manifold Social Media platforms. This trend led to the creation of a huge environment of multimedia information retrieval services offering multimedia resources for almost any user requests. Indeed, the encompassed data is in general retrievable by (proprietary) APIs and query languages, but unfortunately a unified access is not given due to arising interoperability issues between those services. In this regard, this thesis focuses on two application scenarios, namely a medical retrieval system supporting a radiologist's workflow, as well as an interoperable image retrieval service interconnecting diverse data silos. The scientific contribution of this dissertation is split in three different parts: the first part of this thesis improves the metadata interoperability issue. Here, major contributions to a community-driven, international standardization have been proposed leading to the specification of an API and ontology to enable a unified annotation and retrieval of media resources. The second part issues a metasearch engine especially designed for unified retrieval in distributed and heterogeneous multimedia retrieval environments. This metasearch engine is capable of being operated in a federated as well as autonomous manner inside the aforementioned application scenarios. The remaining third part ensures an efficient retrieval due to the integration of optimization techniques for multimedia retrieval in the overall query execution process of the metasearch engine.
This thesis addresses some of the algorithmic and numerical challenges associated with the computation of approximate border bases, a generalisation of border bases, in the context of the oil and gas industry. The concept of approximate border bases was introduced by D. Heldt, M. Kreuzer, S. Pokutta and H. Poulisse in "Approximate computation of zero-dimensional polynomial ideals" as an effective mean to derive physically relevant polynomial models from measured data. The main advantages of this approach compared to alternative techniques currently in use in the (hydrocarbon) industry are its power to derive polynomial models without additional a priori knowledge about the underlying physical system and its robustness with respect to noise in the measured input data. The so-called Approximate Vanishing Ideal (AVI) algorithm which can be used to compute approximate border bases and which was also introduced by D. Heldt et al. in the paper mentioned above served as a starting point for the research which is conducted in this thesis. A central aim of this work is to broaden the applicability of the AVI algorithm to additional areas in the oil and gas industry, like seismic imaging and the compact representation of unconventional geological structures. For this purpose several new algorithms are developed, among others the so-called Approximate Buchberger Möller (ABM) algorithm and the Extended-ABM algorithm. The numerical aspects and the runtime of the methods are analysed in detail - based on a solid foundation of the underlying mathematical and algorithmic concepts that are also provided in this thesis. It is shown that the worst case runtime of the ABM algorithm is cubic in the number of input points, which is a significant improvement over the biquadratic worst case runtime of the AVI algorithm. Furthermore, we show that the ABM algorithm allows us to exercise more direct control over the essential properties of the computed approximate border basis than the AVI algorithm. The improved runtime and the additional control turn out to be the key enablers for the new industrial applications that are proposed here. As a conclusion to the work on the computation of approximate border bases, a detailed comparison between the approach in this thesis and some other state of the art algorithms is given. Furthermore, this work also addresses one important shortcoming of approximate border bases, namely that central concepts from exact algebra such as syzygies could so far not be translated to the setting of approximate border bases. One way to mitigate this problem is to construct a "close by" exact border bases for a given approximate one. Here we present and discuss two new algorithmic approaches that allow us to compute such close by exact border bases. In the first one, we establish a link between this task, referred to as the rational recovery problem, and the problem of simultaneously quasi-diagonalising a set of complex matrices. As simultaneous quasi-diagonalisation is not a standard topic in numerical linear algebra there are hardly any off-the-shelf algorithms and implementations available that are both fast and numerically adequate for our purposes. To bridge this gap we introduce and study a new algorithm that is based on a variant of the classical Jacobi eigenvalue algorithm, which also works for non-symmetric matrices. As a second solution of the rational recovery problem, we motivate and discuss how to compute a close by exact border basis via the minimisation of a sum of squares expression, that is formed from the polynomials in the given approximate border basis. Finally, several applications of the newly developed algorithms are presented. Those include production modelling of oil and gas fields, reconstruction of the subsurface velocities for simple subsurface geometries, the compact representation of unconventional oil and gas bodies via algebraic surfaces and the stable numerical approximation of the roots of zero-dimensional polynomial ideals.
This thesis investigates the suitability of state-of-the-art protocols for large-scale and long-term environmental event monitoring using wireless sensor networks based on the application scenario of early forest fire detection. By suitable combination of energy-efficient protocol mechanisms a novel communication protocol, referred to as cross-layer message-merging protocol (XLMMP), is developed. Qualitative and quantitative protocol analyses are carried out to confirm that XLMMP is particularly suitable for this application area. The quantitative analysis is mainly based on finite-source retrial queues with multiple unreliable servers. While this queueing model is widely applicable in various research areas even beyond communication networks, this thesis is the first to determine the distribution of the response time in this model. The model evaluation is mainly carried out using Markovian analysis and the method of phases. The obtained quantitative results show that XLMMP is a feasible basis to design scalable wireless sensor networks that (1) may comprise hundreds of thousands of tiny sensor nodes with reduced node complexity, (2) are suitable to monitor an area of tens of square kilometers, (3) achieve a lifetime of several years. The deduced quantifiable relationships between key network parameters — e.g., node size, node density, size of the monitored area, aspired lifetime, and the maximum end-to-end communication delay — enable application-specific optimization of the protocol.
Up to a few years ago, the typical operation of a distributed architecture was modelled as the enactment of a collaborative protocol by networked nodes. In this context, all nodes were under the system designer’s control, faithfully executing the programmed behaviour. However, today’s networks are often characterized by a free aggregation of nodes. Thus, the possibility increases that a selfish party operates a node, which may violate the collaborative protocol in order to increase a personal benefit. If such violations differ from the system goals they can even be considered as attack. Current fault-tolerance techniques may weaken the harmful impact to some degree but they cannot necessarily prevent them. Furthermore, the several architectures differ in their fault-tolerance capabilities. This emphasizes the need for a systematic approach to achieve collaboration in distributed systems. In this PhD thesis we consider the problem of attaining a targeted level of collaboration in a distributed architecture deployed over rational selfish-driven nodes, which have interest in deviating from the communication protocol to increase a personal benefit. In order to reach this goal and to cover a broad spectrum of systems, we do not modify the architecture or communication protocol itself. Instead, we add a monitoring logic to inspect a node’s behaviour in terms of the correct interaction with the system. With this approach, the system designer needs to contrast several aspects such as the specific environmental circumstances, the inspection effort or the node’s individual preferences. Furthermore, he should consider the fact that each agent could be aware of the other agents’ preferences and selfishness, and perform strategic choices consequently. The natural frame for modelling such complex, interdependent and possibly interactive decision landscape is Game Theory (GT). In this context, the monitoring setup proposed in this thesis corresponds to a class of GT models known as Inspection Games (IG). Such games were introduced 1962 in their simplest formulation by Dresher in the context of non-proliferation treatises and arm control. They model the general situation where one inspector verifies through inspections the correct behaviour of another party, called inspectee. However, inspections are costly and the inspector’s resources are limited. Hence, a complete surveillance is not possible and an inspector will try to minimize the inspections. Finally, a game strategy combination (violating/inspecting or not) that is considered optimal by the parties represents a Nash equilibrium for the game. In this thesis, the initial IG model is enriched by the possibility of false negatives, i.e. the probability that a violation is not detected during an inspection. Both the initial and the enriched model remain abstract and can thus easily find interdisciplinary application. However, as solution approach in this thesis considering the context of distributed systems, it models the network participants’ strategy choice. As outcome, the IG model enables to calculate system parameters in order to shift the Nash equilibrium to the desired target collaboration. The approach is designed as framework. It can be therefore applied to any architecture considering, any selfish goal and any reliability technique. For sake of concreteness, we will discuss the IG approach by means of the illustrative case of a Publish/Subscribe (pub/sub) architecture. In this way messages over the communication infrastructure will have a specific associated semantics. The Inspection Game approach of this thesis secures the whole collaborative protocol in order to attain a correctly working system up to a specific degree (in the sense of collaboration). This represents a completely new way in terms of reliability mechanisms. Hence, this thesis can be considered as fundamental research. In order to enable a broad application, the generality of this approach is supported by further contributions. This is among others the software library RCourse for practical robustness evaluations of overlay networks and a simulation environment for further research of the abstract IG model. All developments will finally be published as open source software.
In his famous paper Gersho stressed that the codecells of optimal quantizers asymptotically make an equal contribution to the distortion of the quantizer. Motivated by this fact, we investigate in this paper quantizers in the scalar case, where each codecell contributes with exactly the same portion to the quantization error. We show that such quantizers of Gersho type - or Gersho quantizers for short - exist for non-atomic scalar distributions. As a main result we prove that Gersho quantizers are asymptotically optimal.