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Language is the essential medium of human communication, and it takes various
forms, from music to computer code, each of which is suited to specific purposes.
This paper explores the realm of vernacular language, infused with sarcasm, within
the contexts of poetry and folk music. Specifically, we explore its transformative role
within the socio-political landscape of post-1967 Egypt, shedding light on its
dynamic impact on the political and social structure of the time.
Our research places particular emphasis on the works of Ahmad Fouad Negm and
his collaborative partnership with Sheikh Imam. Through their unique lens, this
paper explores the profound significance of vernacular poetry as a powerful tool for
articulating the everyday struggles and sentiments of the underprivileged class.
Their compositions served as a means of resistance to Egypt's ruling class and
provided a powerful voice for those marginalized within society. This study
highlights the enduring importance of vernacular sarcastic poetry in addressing
socio-political issues and advocating for the underprivileged in post-1967 Egypt's
socio-political landscape.
In a state of ontological crisis, all boundaries between human and machine, nature and culture, and the organic and inorganic have been severely blurred. These are times of curious contrivances, novel natures, inescapable automation, and posthuman performances – where human and nonhuman find themselves being entwined, meshed and muddled into new unwitting entanglements. But from biased machine-learning to surveillance capitalism and digital colonisation – what power-structures are implicitly and covertly being embedded into these technologies?
In a demand for more transparency, multiple movements are making a turn toward democratising knowledge and technology. They are exploring the potentials of open data, software, hardware and wetware to battle concealed hierarchies and partisan paradigms – eliciting a practice of counter-coding in a proliferating politics of machines.
Within the Politics of the Machines conference series – following Copenhagen (2018) and Beirut (2019), the third POM conference took place as a hybrid conference on the 14-17 of September 2021, hosted by the chair for Open Science at the Technische Universität Berlin / Einstein Center Digital Future and the Berlin University of the Arts / Weizenbaum Institute.
The goal of this edition of POM was to debate and devise concepts and practices that seek to critically question and unravel novel modes of science – what roles do academia, researchers, scientists, artists and designers have to take on in times of crisis, how must we re/position ourselves?
What chances or challenges might the democratisation of technology and knowledge elicit, and what potential do practices such as critical making, community science, trans/feminist hacking or citizen forensics hold to bend the hierarchies of power – how can we work with active matter and technical turmoil to re/act?
‘POM Berlin – Rogue Research’ aimed to probe new methodological approaches from art, design and civic activism within the framework of academia in order to surface an inter- and transdisciplinary terrain that attempts to exceed the boundaries of theory and practice, academia and activism, and science and civil society.
The POM Berlin conference emerged as a collaboration between the Technische Universität Berlin, the Berlin University of the Arts, Aalborg University, Aalto University, and the International University of Beirut. The conference took place over four days, comprising a series of tracks, interventions and a student exhibition.
The conference brought together track chairs, speakers and interventions from 31 countries across Asia, Africa, Europe, North and South America, representing critical perspectives on technology – decolonial, feminist and sustainable approaches, across disciplines, knowledge cultures and spaces.
Taking place in times of a pandemic and geopolitical crisis, the editors, conference committee and organisational team would like to sincerely thank all of the track chairs, authors, intervening artists and designers, and students involved in this endeavour, for making both the conference and the resulting proceedings possible. It is the profound engagement of all parties, especially the ever-growing POM community,
that has allowed this publication to arise.
This thesis focuses on small scale residential cooling application with unitary air conditioning units as they are wide spread in the so called Middle East North African Region. The presence of these single room or single apartment cooling systems is evaluated and their impact throughout the region assessed. They have a tremendous impact on the electric supply in countries like Saudi Arabia where most of the households already have an AC-unit. The impact in other countries with relatively less installed systems, like in Egypt, is already crucial and leads to regular power cuts. However, the stability of the grids of these countries will decrease further with a higher penetration rate of electric air conditioning systems. Current technology development aims to reduce the buildings cooling energy demand, increase the coefficient of performance, or to substitute the cooling mechanism with a different approach such as sorptive cooling systems. However, these systems require a costly and time intensive change of the building structure or an exchange of the existing cooling system. Due to this reasons, this thesis focuses on the additional installation of a small scale PV electric system, including a battery and applying advanced control strategies to utilize the thermal storage capacity of the building masses. Therefore, the present room cooling system is modeled as a reference system as it could be present throughout the entire region. This system consists of a room model of a typical apartment structure and is cross validated. Two use cases are applied: a bed room and a living room. Further, it includes a model of the solar electric system which is as well parametrized to regional values. Newly, a split unit model and an extended Kinetic Battery model are set up. The single models are combined to an entire system simulation. Afterwards, the main parameters are varied in particle swarm optimization runs to determine the impact of various boundary conditions, such as the electricity price and feed in tariffs, battery and thermal storage capacities, and solar collector field size. The simulation results are compared in terms of levelized costs of cooling, solar coverage rate and the solar cooling autonomy. The findings are compared in a case study. This study highlights the results of the Hurghada, Egypt city district of El Gouna. There, personal observations of the results where possible and an in depth analysis of the results was undertaken. In this location, the levelized costs of electricity for a small scale PV system with 1kWpeak drop there to 0.18USD/kWh with a short investment period of 5 years. They even drop to 0.08 and 0.05USD/kWh when taking an investment period of 15 or 25 years into consideration. With this values, various levelized costs of cooling are simulated as a parameter field of the particle swarm optimization. The findings show, that in most cases, the cooling costs become negative, even with relatively short investment periods. Within a bed room, a solar coverage rate of 0.9 can be achieved with a small scale PV system with weighted costs of only 677USD. In terms of solar cooling autonomy, the most cost efficient system has weighted costs of1,036USD, resulting in a coverage rate of 0.71. The living room air conditioning system can achieve best weighted costs of1,459USDfor a cooling autonomy of 0.86.Further, the practical application of a small scale PV electric solar cooling system was evaluated by the author in the case study location itself. The limitations of the theoretic system design are presented and discussed. Part of this analysis is the thermal stratification in typical vaulted apartment structures as they have a huge impact on the deviation between simulated and measured room air cooling demand.
DRAFTS#3
(2022)
DRAFTS#3 invited more than 80 designers, design researchers, and design students to discuss the role of artifacts in research and design activities within disciplines such as fashion, textile, and interaction design through the means of two exhibitions and one symposium.
A cooperation between the Swedish School of Textiles – University of Borås and designtransfer – UdK Berlin.
Handy Handbook of Hands
(2022)
Handy Handbook of Hands is about the finger binary systems. The first part of this book shows how to count and display binary numbers on the fingers. In the second part, a binary finger alphabet is developed that enables the communication of words with fingers.
Children learn to count with their fingers at an early age. The Latin word for fingers or toes “digitus” is the root of the English word digit. A normal person has, if nothing unforeseen happens, five digits on each hand. This limits the counting of the fingers to ten. By using binary numbers with the fingers of one or both hands, it is possible to count and display all numbers from 0 to 1023.
Counting in binary is one thing, but fingers can switch from “counting mode” to “text mode”. The binary finger alphabet technique allows communicating words and even entire sentences with the fingers. It is similar to Morse code and gives each letter of the alphabet a specific finger constellation. It is structured from simple finger constellations for the most commonly used letters of the English alphabet to more difficult constellations for rare letters.
Ideathek
(2021)
What does the digitization and mediatization of space mean for our physical and virtual knowledge spaces. How can architectural and interface design promote innovation and creativity through their spatial configurations and protocols? Which new approaches need to be deployed so that complexity is created instead of reduced?
Abstract. This study compares performance of different speech com-
mand classification systems which can be executed on an Raspberry
Pi Zero ARMv6 architecture. Three systems are evaluated: first one,
TREELITE_MFCC, is based on Treelite system cross-compiles a MFCC-
classifying Random Forest into a highly optimized shared library; second,
TFLITE_MFCC, performs classification of MFCC inputs by means of
convolutional neural network encoded as a lightweight TensorFlow Lite
model while the third one - labeled as TFLITE_RAW - uses more com-
plex network to directly classify the audio signal. We evaluate models
not only in terms of their accuracy and precision, but also in terms of
execution time, voltage, current and energy consumed. We observe that
while TFLITE_RAW offers superior performance in terms of accuracy,
TREELITE_RAW is also worth of consideration for low-latency real-
life applications since it offers relatively good performance (avg. micro-
precision=0.917) but its predictions, when executed on Raspberry Pi
Zero, are significantly faster and cost less energy than TensorFlow Lite
models.
No-Win Situation is an interdisciplinary exhibition, which took place from May 14th to May 16th 2021 in the Treptower Ateliers. Students, lecturers and alumni from the Universität der Künste Berlin showed their works.
In response to the current situation and beyond, the participants tried to find new forms and ways to approach media that can do justice to the fast-paced character of a human-made downfall. That is what we call "the pessimistic view“: The internet creates a network that is no longer comprehensible. Nature is burdened until the consequences harm the humankind itself. The market creates dynamics that no one can control. Regardless of the Covid-19 pandemic, there are more than enough reasons to be pessimistic about the world.
Spatial sculptures encountered sound installations, machines met performance, virtual realty came across Readymade.
The exhibition catalog tries to link various artistic and creative positions. In terms of design, the question arises to what extent it is possible to reproduce new media but also to interpret them in a documentary print publication – a search for the best way to transport the essence of an artwork, especially when it has more to it than a visual part. The individual artwork is presented in a unique layout, approaching every work with a different design concept which is asking for the right visual language to communicate what is important.
The paper presents a novel method of multiclass classification. The method combines the notions of dimensionality reduction and binarization with notions of category prototype and evolutionary optimization. It introduces a supervised machine learning algorithm which first projects documents of the training corpus into low-dimensional binary space and subsequently uses canonical genetic algorithm in order to find a constellation of prototypes with highest classificatory pertinence. Fitness function is based on a cognitively plausible notion that a good prototype of a category C should be as close as possible to members of C and as far as possible to members associated to other categories. In case of classification of documents contained in a 20-newsgroup corpus into 20 classes, our algorithm seems to yield better results than a comparable deep learning "semantic hashing" method which also projects the semantic data into 128-dimensional binary (i.e. 16-byte) vector space.
Within the application context of interior spaces, this thesis investigates the emerging area of body-driven energy harvesting technologies from the perspective of human computer interaction (HCI) design. Upcoming innovations in new materials and low-power devices have enabled the conversion of body movements such as steps and arm movements into electrical energy for powering small computational things. Everyday interior spaces such as public buildings or homes can be fitted with new materials that harness human kinetic energy to produce electrical energy. Recent developments in the area of engineering and materials science aim to make these technologies more efficient. However, research about the implications of implementing them in the everyday from the perspective of the experiences and interactions of the people adopting these technologies is highly under-explored. In order to examine this design space, this research proposes to identify emerging concerns and challenges brought by everyday engagement with electricity production that need to be addressed through an interaction design inquiry.
To investigate the above proposition, a design program situated between the field of human computer interaction research and the practice of e-textile design is formulated with the aim to
investigate, at the scale of the interior, how static electricity can bring new perspectives and possibilities for ways of engaging with e-textiles, and designing interactions for energy harvesting with textiles.
The research sets up four research studies to systematically explore the design program. These research studies focus on four questions of how static electricity shapes e-textiles, how electrostatic textiles shape e-textile interactions, how e-static interactions shape everyday behaviours and how e-static studies shape energy interpretations. By developing a working knowledge of textile-based triboelectric generators, various body-generated electricity systems of different scales are envisioned. In the process of making, discovering and exploring different textile systems, questions regarding human interactions, material behaviours and the role of electricity in the everyday are discussed.
This thesis contributes to the practice of e-textiles by creating the foundational knowledge of using static electricity as a resource in e-textile design and development without needing specialised materials. Furthermore, it contributes to the field of human computer interaction research by further developing the topic of energy harvesting as a research area of interaction design. The thesis identifies two key areas for addressing challenges presented by body-driven energy harvesting with HCI which include considering accumulation of interactions over time and incorporating the electric properties of the body in interaction.
Additionally, practical outcomes of this research include:
1) www.estatictextiles.cc- An online handbook for learning about and working with static electricity and e-textiles which includes tutorials and examples from the research process.
And 2) E-static textiles prototyping board- A prototyping board developed for easy integration of static electricity and textiles to be used as an educational tool for designing and prototyping electrostatic energy-related interactions.