<?xml version="1.0" encoding="utf-8"?>
<export-example>
  <doc>
    <id>1207</id>
    <completedYear>2021</completedYear>
    <publishedYear>2022</publishedYear>
    <thesisYearAccepted>2021</thesisYearAccepted>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>bachelorthesis</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>1</belongsToBibliography>
    <completedDate>2022-09-16</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>2021-05-31</thesisDateAccepted>
    <title language="eng">“Sorry Mate, Wrong Path”: The Impact of a Branching Narrative Structure on the Protagonist’s Character Arc in the Interactive Film Bandersnatch</title>
    <abstract language="eng">Bandersnatch (2018) is an interactive film with a branching narrative structure and a protagonist who undergoes internal change – in several different ways. In this thesis, I examine the impact the branching of narrative paths has on the structure of the protagonist’s various character arcs. I identify five distinct choice types and five plotlines, four of which feature character change. Using an adapted version of Kristin Thompson’s (1999) analytical model, I then analyze one exemplary plotline’s plot structure, demonstrating certain structural anomalies. In the analysis of the different choice types’ impact on the character arcs, the concepts of the fatal flaw, lie the character believes, internal need and truth the character learns are used in tandem with the above model to track the progression of the plotlines’ arcs. I demonstrate the different choice types’ effects and highlight several issues that arise as well as interesting mitigation tactics used in the film.</abstract>
    <identifier type="urn">urn:nbn:de:0298-opus4-12075</identifier>
    <note>Das Einverständnis zur Veröffentlichung liegt der Bibliothek vor.&#13;
Consent for publication has been given to the library.</note>
    <enrichment key="opus.source">publish</enrichment>
    <enrichment key="opus.doi.autoCreate">false</enrichment>
    <enrichment key="opus.urn.autoCreate">true</enrichment>
    <licence>Creative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International</licence>
    <author>Saeden Liam Runge</author>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Creative Industries Management</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Branching Narrative</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Bandersnatch</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Interactive Movie</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Narrative Analysis</value>
    </subject>
    <collection role="jel" number="Z">Other Special Topics</collection>
    <thesisPublisher>SRH Berlin University of Applied Sciences</thesisPublisher>
    <thesisGrantor>SRH Berlin University of Applied Sciences</thesisGrantor>
  </doc>
</export-example>
