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This paper is an interdisciplinary synopsis about multimedia learning systems and mass information systems, and presents an action model for construction of these systems and the embedding of this model in an existing concept of system planning.
First step in the paper is the containment and definition of the term ‘multimedia’ on the basis of general criterions of the human-machine-human communication. Result is a taxonomy to classify scientific research areas in this field.
The second part follows an examination of different concepts of learning theories by means of a five dimensional raster. Output of this examination are two models fitting for computer based learning in general.
The third part discusses information presentation and interaction possibilities at the human - machine - interface. Therefore a consistent raster is acquired, where psychological perception parameters and technical parameters of information presentations and interaction possibilities are examined. This results in the so-called storyboarding, which is the description of a process adapted from theater, film and TV for developing a multimedia script.
The combination of learntheoretical concepts with the process of storyboarding of multimedia applications and the embedding in a system planning action model is described in the fourth part. The result of this last part shows a phase concept for system planning of multimedia learning systems and mass information systems.
This contribution describes experiences with a multimedia case study used at the Department of Information Systems for training students in data processing for business purposes. The report includes a description of how the case study was integrated as a didactic element in a university course, with special emphasis being given to theoretical aspects of presentation and learning. Additionally, a description of the case study and its development rounds off the article. The experiences were gained within the framework of an explorational, empirical study whose results are presented at the end of this paper and form the basis of suggestions for how the case study could be developed further.
The use of multimedia can significantly improve the quality of case studies, especially with regard to their presentation of reality. The development of multimedia case studies poses a challenge of both a creative and a technical nature. This paper describes the various stages of the development of the case study itself as well as an action model which supports the application of didactical aims in a multimedia case study.