Combining Entertainment-Oriented Action Gameplay and Learning-Oriented Memorization Challenges
- Though much research is being conducted into educational applications of video games, the effects of individual gameplay elements on overall enjoyment and motivation remain largely unexplored. Similarly, long-term player retention tied to these factors in educational or serious games are often ignored, leading to a lack of engagement and thus an ineffective product. This thesis outlines several proven design patterns employed in the entertainment-based games industry, particularly in action games. It then discusses how these patterns may be applied in digital learning environments and provides examples using a practically implemented prototype of a game combining 2D platforming, multiplayer interactivity, and vocabulary quizzes. The theoretical concepts described herein are based on peer-reviewed scientific research as well as informal resources such as presentations from the annual Game Developers Conference, development logs, or interviews with prominent figures in the games industry. They incorporate principles of visual, audio, gameplay, and didactic design; coding practices and software architecture are not discussed. The prototypical implementation employs the freely accessible Unity game engine, along with a combination of foreign and custom-made assets. Keywords: Serious Games, Video Game Development, Educational Software, digital learning environments, vocabulary learning
Author: | Julian Schumacher |
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URN: | urn:nbn:de:hbz:1383-opus4-12800 |
Examiner: | Ido Iurgel, Thomas Laubach |
Document Type: | Bachelor Thesis |
Language: | English |
Date of Publication (online): | 2022/01/27 |
Year of first Publication: | 2022 |
Publishing Institution: | Hochschule Rhein-Waal |
Degree-granting institution: | Hochschule Rhein-Waal |
Date of final exam: | 2021/10/19 |
Release Date: | 2022/01/27 |
Number of Pages: | 43 |
Faculties and Institutes: | Fakultät Kommunikation und Umwelt |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
Licence (German): | ![]() |