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  <doc>
    <id>690</id>
    <completedYear/>
    <publishedYear>2021</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>89</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>bachelorthesis</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-05</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>2021-02-02</thesisDateAccepted>
    <title language="eng">Influence of Cryptocurrencies on the Economy: A Potential-Analysis of Bitcoin as an Alternative Currency</title>
    <abstract language="eng">“Right now, Bitcoin feels like the Internet before the browser” (Casares, 2020). This quote sums up most of the current thoughts on the phenomenon of a ground-breaking invention from 2008 by Satoshi Nakamoto since a major part of the world’s population is still missing out on sophisticated knowledge about it. Especially in times of digitalization, it is of enormous value to be informed about current developments in technology. This thesis aims to evaluate the future development of money, especially if Bitcoin has the potential to totally replace conventional currencies. Furthermore, the strengths and shortcomings of Bitcoin will be discussed. It also reaches to determine characteristics for a currency’s long-term success and which of those characteristics are fulfilled by Bitcoin. To answer the research question if Bitcoin has the potential to be an alternative currency and to test the developed hypotheses, pertinent literature is reviewed and an empirical study consisting of expert interviews which are examined using a qualitative structured content analysis method, are conducted. Afterwards, the results are critically discussed. The results of this thesis reveal that Bitcoin has the potential to become an alternative currency because it fulfills most of the criteria a currency needs to meet to be successful in the long run. Furthermore, it is evident that Bitcoin still faces vast barriers and needs to overcome enormous obstacles, which shifts the time horizon for becoming a success somewhere in the farther future. Additionally, apart from the development of cryptocurrencies, it is shown that money in general, will flow much more digitally in the short run. Besides that, this thesis offers insights about the promising future of Bitcoin’s underlying core technology, the Blockchain, in various fields of application.</abstract>
    <identifier type="urn">urn:nbn:de:hbz:1383-opus4-6909</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Sven Langer</author>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Finance</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Currency</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Cryptocurrency</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Bitcoin</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Blockchain</value>
    </subject>
    <collection role="institutes" number="">Fakultät Kommunikation und Umwelt</collection>
    <thesisPublisher>Hochschule Rhein-Waal</thesisPublisher>
    <thesisGrantor>Hochschule Rhein-Waal</thesisGrantor>
    <file>https://opus4.kobv.de/opus4-rhein-waal/files/690/Bitcoin_as_an_Alternative_Currency.pdf</file>
  </doc>
  <doc>
    <id>812</id>
    <completedYear/>
    <publishedYear>2021</publishedYear>
    <thesisYearAccepted/>
    <language>deu</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>43</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>bachelorthesis</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-05-20</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>2021-03-28</thesisDateAccepted>
    <title language="deu">Linux-Simulation als implizites Lernszenario</title>
    <abstract language="eng">Linux is an operating system, which is used by a limited number of people. The main idea of this project is to develop a game that not only simulates Linux, but also provides an opportunity to learn various things about the use of this operating system.&#13;
The game, LinuxSimulationGame, is built with Unity and designed by following the requirements of a focus group. While in development, game tests are used to investigate the current state and quality of the game. Game tests provide feedback to the developer, which can be used to plan further changes. By using mechanics like space, objects, actions, rules and skills the game produces various situations in which a user is able to learn. By memorizing information based on a Linux operating system.&#13;
Both game tests and interviews have proved an interest in this kind of gameplay. LinuxSimulationGame is a game which could result in an increase of knowledge. This would require further testing. This document describes mechanics and data needed for creation of games like LinuxSimulationGame.</abstract>
    <identifier type="urn">urn:nbn:de:hbz:1383-opus4-8122</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Adrian Krawczyk</author>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Linux</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Spieleentwicklung</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Lernen</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Videospiele</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Lernszenario</value>
    </subject>
    <collection role="institutes" number="">Fakultät Kommunikation und Umwelt</collection>
    <thesisPublisher>Hochschule Rhein-Waal</thesisPublisher>
    <thesisGrantor>Hochschule Rhein-Waal</thesisGrantor>
    <file>https://opus4.kobv.de/opus4-rhein-waal/files/812/Bachelor_Adrian_Krawczyk_24032021.pdf</file>
  </doc>
  <doc>
    <id>1134</id>
    <completedYear/>
    <publishedYear>2021</publishedYear>
    <thesisYearAccepted/>
    <language>deu</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber>58</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>bachelorthesis</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-12-09</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>2021-08-14</thesisDateAccepted>
    <title language="deu">Anwendbarkeit des Gamification Frameworks Octalysis auf Multibankingapps</title>
    <abstract language="deu">Ziel der vorliegenden Abschlussarbeit war es, ausgewählte Multibankingapps anhand des von Yu-Kai Chou entworfenen Gamification Frameworks Octalysis (Y.-k. Chou, 2019) zu analysie- ren, um daraufhin eine Aussage über die Anwendbarkeit des Frameworks auf Multibankingapps treffen zu können. Mithilfe des Design Pattern Canvas (Žavcer u. a., 2015) wurde ein Arte- fakt geschaffen, welches Entwicklern solcher Apps erlaubt, die im Framework beschriebenen Core Drives auf die Anwendung abzustimmen. Die Anwendbarkeit des Frameworks wurde zwar durch die Analyse bestätigt, jedoch ergaben sich weitere Abhängigkeiten, welche grundlegend für eine erfolgreiche Anwendung sind. Darunter zählt beispielsweise die Offenheit der Nutzer gegenüber Finanzthemen.</abstract>
    <identifier type="urn">urn:nbn:de:hbz:1383-opus4-11349</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>CC BY-NC-ND 4.0 International - Namensnennung-Nicht kommerziell-Keine Bearbeitungen</licence>
    <author>Gianfranco Vela</author>
    <collection role="ddc" number="000">Informatik, Informationswissenschaft, allgemeine Werke</collection>
    <collection role="institutes" number="">Fakultät Kommunikation und Umwelt</collection>
    <thesisPublisher>Hochschule Rhein-Waal</thesisPublisher>
    <thesisGrantor>Hochschule Rhein-Waal</thesisGrantor>
    <file>https://opus4.kobv.de/opus4-rhein-waal/files/1134/Vela_Gianfranco_Bachelorarbeit.pdf</file>
  </doc>
</export-example>
