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    <id>1798</id>
    <completedYear/>
    <publishedYear>2023</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
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    <edition/>
    <issue/>
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    <type>bachelorthesis</type>
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    <completedDate>2023-09-04</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>2023-08-24</thesisDateAccepted>
    <title language="eng">Education for Sustainable Development: gamification of a concept on nitrate leaching from agricultural soils and identifying conflicts of interest.</title>
    <abstract language="eng">The consequences of climate change and their potential conflicts of interest concerning their amendment are widely portrayed and represented through education for sustainable development. the amount of information they need to digest to apply themselves. Gamebased Learning through Gamification can serve as a softer alternative to introduce and familiarize learners with, although due to technical limitations, games do not completely replace reliable passive learning methods of learning such as books, lectures, and field practices. The aim of Project Nitratscouts is to develop educational modules concerning Nitrate infiltration from agricultural soils such as the groundwater boardgame, which facilitates learning about nitrate in groundwater, compliance with environmental quality standards, animal husbandry and manure as fertilizer, while also introducing them to agricultural decision-making regarding crop production. The tool offers several ways for playing, enabling players to perceive underlying the issue of Nitrate in groundwater from different perspectives. The tool was tested with 44 participants, in 17 single and 8 competitive game modes. Feedback was collected through survey results, performance evaluation cards, and participants’ verbal remarks and comments. The purpose of this bachelor thesis is to test the methods adopted to create the tool, describe feedback observations on collection by evaluating the learning effect about conflicts of interest based on quantitative and qualitative analyses of quantitative survey responses, performance evaluation cards, examine similarities of verbal feedback and cluster it into groups regarding multiple aspects such as relevance of random events, design and acquired perspective on conflict of interest, and discuss lessons from received feedback.</abstract>
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    <licence>CC BY-NC 4.0 International - Namensnennung-Nicht kommerziell</licence>
    <author>Osama Haiyl Attallah Attallah</author>
    <collection role="ddc" number="378">Hochschulbildung</collection>
    <collection role="institutes" number="">Fakultät Kommunikation und Umwelt</collection>
    <thesisPublisher>Hochschule Rhein-Waal</thesisPublisher>
    <thesisGrantor>Hochschule Rhein-Waal</thesisGrantor>
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