@masterthesis{Theiler, type = {Bachelor Thesis}, author = {Theiler, Jason}, title = {Implementierung und iterative Entwicklung eines Konzepts f{\"u}r eine Wissensduell-Applikation im Kontext von Serious Games}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:1383-opus4-15988}, school = {Hochschule Rhein-Waal}, pages = {74}, abstract = {This bachelor thesis accompanies and documents the implementation and first step in the iterative development of a concept for a knowledge duel application. The application's goal is to exploit a player's playfulness and competitiveness, in order to learn new information and reinforce previously acquired knowledge. The concept was developed in cooperation with the B{\"a}umer, Afonso, Meissner GmbH. Because of its goal, the concept and its implementation are analyzed in the context of serious games. To achieve this, the thesis first examines the meaning of the serious games term and what their most significant attributes are. It also explores some state of the art systems and concepts of all the implementation's related fields. After extensive documentation of the concept and its implementation in the form of the web application called sw¨up, a formative evaluation using the results of several semi-structured interviews takes place. Following that, the thesis further explores possible improvements and new features for later iterations of the application. The evaluation shows that sw¨up happens to be a very intuitive, performant and both optically and structurally well designed application. Additionally several problem fixes and improvements were found while evaluating the interviews' results. While it is shown that sw¨up shares many similarities with a serious game, it can not be proven with the acquired results that sw¨up can effectively cause a learning effect and thus be considered a serious game. This remains to be determined by further, more in-depth tests and evaluations.}, language = {de} }