@masterthesis{Krawczyk, type = {Bachelor Thesis}, author = {Krawczyk, Adrian}, title = {Linux-Simulation als implizites Lernszenario}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:1383-opus4-8122}, school = {Hochschule Rhein-Waal}, pages = {43}, abstract = {Linux is an operating system, which is used by a limited number of people. The main idea of this project is to develop a game that not only simulates Linux, but also provides an opportunity to learn various things about the use of this operating system. The game, LinuxSimulationGame, is built with Unity and designed by following the requirements of a focus group. While in development, game tests are used to investigate the current state and quality of the game. Game tests provide feedback to the developer, which can be used to plan further changes. By using mechanics like space, objects, actions, rules and skills the game produces various situations in which a user is able to learn. By memorizing information based on a Linux operating system. Both game tests and interviews have proved an interest in this kind of gameplay. LinuxSimulationGame is a game which could result in an increase of knowledge. This would require further testing. This document describes mechanics and data needed for creation of games like LinuxSimulationGame.}, language = {de} }