@masterthesis{Keiffenheim, type = {Bachelor Thesis}, author = {Keiffenheim, Jan}, title = {Die Produktion von Audiodateien und deren Einbindung in Videospiele}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:1383-opus4-3494}, school = {Hochschule Rhein-Waal}, pages = {54}, abstract = {In this paper the production of audio file will be shown with examples, and how these can be put exemplarily into a video game. For this purpose different types of programs will be presented which can produce audio file. To show a small expenditure, affordable or free programs will be used for this paper. After that the paper shows how to exemplarily record and edit music, sound and voice. Finally a game engine will be used to demonstrate the inset and programming of the created audio files. This paper is especially for newcomers (and students) to introduce them to audio and sound design. With the practical instructions in this paper they can start to produce audio files by their own.}, language = {de} }