Fakultät Informatik und Mathematik
Refine
Year of publication
- 2013 (40) (remove)
Document Type
Is part of the Bibliography
- no (40)
Keywords
- Setup error (3)
- simulation (3)
- Auftragsabwicklung (2)
- CBCT (2)
- Clearing function (2)
- Hierarchische Produktionsplanung (2)
- Kapazitätsplanung (2)
- linear programming (2)
- order release planning (2)
- Ablaufplanung (1)
Institute
- Fakultät Informatik und Mathematik (40)
- Regensburg Medical Image Computing (ReMIC) (3)
- Institut für Sozialforschung und Technikfolgenabschätzung (IST) (2)
- Labor für Technikfolgenabschätzung und Angewandte Ethik (LaTe) (2)
- Fakultät Angewandte Sozial- und Gesundheitswissenschaften (1)
- Fakultät Elektro- und Informationstechnik (1)
- FuE-Anwenderzentrum Informations- und Kommunikationstechnologien (IKT) (1)
- IT-Anwenderzentrum (ITZ) (1)
- Innovationszentrum für Produktionslogistik und Fabrikplanung (IPF) (1)
- Labor Digitaltechnik und Automatisierung (1)
Begutachtungsstatus
- peer-reviewed (16)
Affordances manifest possibilities of interaction with a spoken dialogsystem. For example, the act of asking a question affords to the recipient thepossibility of answering. In the system we present, the observable act of maneuveringaffords the possibility of controlling a motion. Our system thus uses the affordanceprinciple to shape the interaction: to trigger the usage of instructions that are easyto understand and process, the system gives immediate visual feedback to afforduser commands that can then be reacted upon. This tightening of the interactionloop requires an incremental processing paradigm to allow fast reactions and to beable to alter ongoing system actions. Our system is a hybrid of incremental andnon-incremental processing components, combining conventional, state graph-basedprocessing, which has the advantage of widely available toolkits and well-understooddialog management, with incremental dialog processing which allows for the tightfeedback loop that provides for quick reactions. We tested our approach in a smalluser study and found that users used simpler and setting-independent commandsmore often and were more efficient when faced with the affordance-based version ofour system.
Conventional dialogue management centers around an interaction style that is best described as a ping-pong game, with full turns being the units at which speech is delivered (and expected) by the system, which greatly simplifies the interaction management, delivery and understanding components of the system. While the resulting mode of interaction works well for task-based systems, it is insufficient for more conversational interaction styles, where content is delivered and grounded in units finer than full turns (Poesio and Traum 1997) and where turns are delivered concurrently by both interlocutors and hence overlap more frequently. One domain with particularly frequent overlapping contributions is interactive storytelling: a storyteller that is responsive to listeners will integrate their feedback immediately while still speaking a current contribution, and listener’s remarks or propositions regarding the story will typically be uttered immediately when the related content is delivered. We present our work on a dialogue manager that leverages recent advances in incremental speech delivery and reception (Baumann 2013) to provide for an interactive and concurrent storytelling experience. Our system uses an interaction graph, which uses a word-by-word granularity and allows to specify for individual stretches of speech where (and with what content) users may interrupt/comment, how this is interpreted, and how it is integrated into the storytelling process, thus providing for in-utterance alternatives to be spoken even without audibly interrupting the system’s ongoing utterance. The system’s interaction graph is specified in an XML language and may be hand-crafted by a story designer but can also be automatically generated. In our current system, speech recognition results are interpreted only when the user utterance is finished; however, we plan to integrate incremental speech recognition and understanding capabilities, and to
immediately react to the start of user contributions.
In many environments (e. g. sports commentary), situations incrementally unfold over time and often the future appearance of a relevant event can be predicted, but not in all its details or precise timing. We have built a simulation framework that uses our incremental speech synthesis component to assemble in a timely manner complex commentary utterances. In our evaluation, the resulting output is preferred over that from a baseline system that uses a simpler commenting strategy. Even in cases where the incremental system overcommits temporally and requires a filled pause to wait for the upcoming event, the system is preferred over the baseline.
This project aimed to establish the feasibility of creating a procedural system for generating expressive facial animation based on an affective agent. A procedural system supporting a limited number of emotional expression changes was created alongside keyframed animations of these same emotional expression changes, and audience response to these two approaches was tested empirically. Results seem to partially support the procedural animations generated being comparable with keyframed, in terms of perceptual validity.
Speaking as part of a conversation is different from reading out aloud. Speech synthesis systems, however, are typically developed using assumptions (at least implicitly) that are more true of the latter than the former situation. We address one particular aspect, which is the assumption that a fully formulated sentence is available for synthesis. We have built a system that does not make this assumption but rather can synthesize speech given incrementally extended input. In an evaluation experiment, we found that in a dynamic domain where what is talked about changes quickly, subjects rated the output of this system as more ‘naturally pronounced’ than that of a baseline system that employed standard synthesis, despite the synthesis quality objectively being degraded. Our results highlight the importance of considering a synthesizer’s ability to support interactive use-cases when determining the adequacy of synthesized speech.
The design of the NoSQL schema has a direct impact on the scalability of web applications. Especially for developers with little experience in NoSQL stores, the risks inherent in poor schema design can be incalculable. Worse yet, the issues will only manifest once the application has been deployed, and the growing user base causes highly concurrent writes. In this paper, we present a model checking approach to reveal scalability bottlenecks in NoSQL schemas. Our approach draws on formal methods from tree automata theory to perform a conservative static analysis on both the schema and the expected write-behavior of users. We demonstrate the impact of schema-inherent bottlenecks for a popular NoSQL store, and show how concurrent writes can ultimately lead to a considerable share of failed transactions.
Virtualization has come a long way since its beginnings in the 1960s. Nowadays, Virtual Machine Monitor (VMM) - or hypervisor-based virtualization of servers is the de facto standard in data centers and a building block of the cloud hype. In recent years, virtualization has also been adopted to embedded devices such as avionics systems and mobile phones. The first mass deployment of embedded virtualization can probably be seen in video game consoles, though. However, it is still not employed by automotive electronics. This is despite the fact that with the upcoming domain controller architecture, virtualization can yield benefits beyond a mere consolidation of a multitude of Electronic Control Units (ECUs) into a few Domain Controller Units (DCUs). This paper presents merits of automotive virtualization, especially as a foundation for DCUs.
Differential phase contrast imaging (DPCI) enables the visualization of soft tissue contrast using X-rays. In this work we introduce a reconstruction framework based on curvelet expansion and sparse regularization for DPCI. We will show that curvelets provide a suitable data representation for DPCI reconstruction that allows preservation of edges as well as an exact analytic representation of the system matrix. As a first evaluation, we show results using simulated phantom data
This thesis is devoted to the problem of tomographic reconstruction at limited angular range. In the first part, we prove a characterization of filtered backprojection reconstructions from limited angle data. Moreover, we develop a strategy for artifact reduction and stabilization. In the second part, we introduce a new edge-preserving reconstruction algorithm for limited angle tomography and analyze this algorithm mathematically. Some numerical experiments are also presented.