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Tire model TMeasy
(2007)
This paper describes the semi-physical tire model TMeasy for vehicle dynamics and handling analyses, as it was applied in the ‘low frequency tire models’ section of the research programme tire model performance test (TMPT). Despite more or less weak testing input data, the effort for the application of TMeasy remains limited due to its consequent ‘easy to use’ orientation. One particular feature of TMeasy is the wide physical meaning of its smart parameter set, which allows to sustain the identification process even under uncertain conditions. After a general introduction, the modelling concept of TMeasy is compactly described in this paper. Taking the standard tire interface (STI) to multibody simulation system (MBS) software into account, the way to apply TMeasy is briefly shown. This includes three selected examples of application. The final comments of the authors on TMPT describe the experiences and earnings received during the participation in that programme.
Friction has long been an important issue in multibody dynamics. Static friction models apply appropriate regularization techniques to convert the stick inequality and the non-smooth stick–slip transition of Coulomb’s approach into a continuous and smooth function of the sliding velocity. However, a regularized friction force is not able to maintain long-term stick. That is why dynamic friction models were developed in recent decades. The friction force depends herein not only on the sliding velocity but also on internal states. The probably best-known representative, the LuGre friction model, is based on a fictitious bristle but realizes a too-simple approximation. The recently published second-order dynamic friction model describes the dynamics of a fictitious bristle more accurately. It is based on a regularized friction force characteristic, which is continuous and smooth but can maintain long-term stick due to an appropriate shift in the regularization. Its performance is compared here to stick–slip friction models, developed and launched not long ago by commercial multibody software packages. The results obtained by a virtual friction test-bench and by a more practical festoon cable system are very promising. Thus, the second-order dynamic friction model may serve not only as an alternative to the LuGre model but also to commercial stick–slip models.
The development of new technologies like advanced driver assistance systems or automated driving requires a flexible simulation environment of sufficient complexity. In general this flexibility is not provided by commercial software packages. This paper presents a three-dimensional and nonlinear hand-made model for heavy commercial vehicles including tractor and trailer as well as tractor and semitrailer combinations that can be used in different simulation environments, as well as in real-time applications. As typical for trucks, the torsional flexibility of the frame and a suspended driver's cabin are taken into account. The design kinematics makes it possible to handle different and quite complex axle suspensions very efficiently. Appropriate force elements are used to model various couplings between tractor and trailer or tractor and semitrailer, respectively. The virtual test truck environment (VTT) coded in ANSI C is extremely portable and can easily be embedded in commercial simulation packages like MATLAB/Simulink. It includes the TMeasy tyre model and offers flexible interfaces to third-party software tools.
Axles with leaf spring suspension systems are still a popular choice in many commercial vehicles. However, leaf springs are not in perfect conformity to standard multibody vehicle models because they combine guidance and suspension in one single element. Combining standard multibody vehicle models with sophisticated finite element leaf spring models results in rather complex and computing time-consuming solutions. Purely kinematic models, defined by lookup tables or the design kinematics approach, cover only some but not all features of the leaf spring suspension. As shown here, the five-link model, which incorporates a quasi-static solution of the leaf spring compliance, provides a very practical model. It is comparatively lean and provides results of sufficient accuracy in the whole application range.
Handling tire models like Pacejka (Tire and Vehicle Dynamics, 3rd edn., Elsevier, Amsterdam, 2012) or TMeasy (Rill in Proc. of the XV Int. Symp. on Dynamic Problems of Mechanics, Buzios, RJ, Brazil, 2013) consider the contact patch as one coherent plane. As a consequence, the irregularities of a rough road profile must be approximated by an appropriate local road plane that serves as an effective road plane in order to calculate the geometric contact point and the corresponding contact velocities. The Pacejka/SWIFT tire model employs a road enveloping model that generates the effective height and slope by elliptical cams. TMeasy just uses four representative road points for that purpose. In addition, TMeasy replaces the geometric contact point by the static contact point and shifts it finally to the dynamic contact point that represents the point where the contact forces are applied. In doing so, a rather sophisticated but still simple contact calculation is possible. Simulations obtained with a virtual tire test rig and fully nonlinear three-dimensional multibody system models of a motor-scooter and a passenger car demonstrate the potential of this contact approach.
Usually, torque vectoring is used to reduce a significant understeer behavior at high speed cornering. Thus, providing larger vehicles with a sportive touch. Even on typical front wheel driven cars torque vectoring control is available now. Torque vectoring is nearly a standard on electric driven vehicles. Complex control and optimization strategies are applied to improve the maneuverability in particular or to enhance the driving behavior and reduce the energy consumption in addition. This paper shows, that a quite simple strategy will enhance the maneuverability and simultaneously reduce the cornering resistance in sharp bends. At first, a case study with a fully non-linear and three-dimensional vehicle model is performed. It turned out that a full drive torque shift to the outer wheels improves the maneuverability and reduces the cornering resistance in addition. This results are verified by an optimization performed with a simpler four-wheeled handling model. Here, the front steering angles and the driving torques at each of the four wheels are considered as free parameters. Minimizing the cornering resistance by taking the equations of motion for the four-wheeled handling model as constraints will deliver an optimal set of parameters then.
A review of the current use of multibody dynamics methods in the analysis of the dynamics of vehicles is given. Railway vehicle dynamics as well as road vehicle dynamics are considered, where for the latter the dynamics of cars and trucks and the dynamics of single-track vehicles, in particular motorcycles and bicycles, are reviewed. Commonalities and differences are shown, and open questions and challenges are given as directions for further research in this field.
AbstractRegularized static friction models have been used successfully for many years. However, they are unable to maintain static friction in detail. For this reason, dynamic friction models have been developed and published in the literature. However, commercial multibody simulation packages such as Adams, RecurDyn, and Simpack have developed their own specific stick-slip models instead of adopting one of the public domain approaches. This article introduces the fundamentals of these commercial models and their behavior from a practical point of view. The stick-slip models were applied to a simple test model and a more sophisticated model of a festoon cable system using their standard parameters.
LuGre or not LuGre
(2023)
The LuGre model is widely used in the analysis and control of systems with friction. Recently, it has even been made available in the commercial multibody dynamics simulation software system Adams. However, the LuGre model exhibits well-known drawbacks like too low and force rate-dependent break-away forces, drift problems during sticking periods, and significant differences in non-stationary situations between the pre-defined friction law and the one produced by the LuGre model. In the present literature, these problems are supposed to come from the model dynamics or its nonlinear nature. However, most of these drawbacks are not simple side effects of a dynamic friction model but are caused in the LuGre approach, as shown here, by a too simple and inconsistent model of the bristle dynamics. Standard examples and a more practical application demonstrate that the LuGre model is not a “what you see is what you get” approach. A dynamic friction model with accurate bristle dynamics and consistent friction force is set up here. It provides insight into the physical basis of the LuGre model dynamics. However, it results in a nonlinear and implicit differential equation, whose solution will not be easy because of the ambiguity of the friction characteristics. The standard workaround, a static model based on simple regularized characteristics, produces reliable and generally satisfactory results but definitely cannot maintain a stick. The paper presents a second-order dynamic friction model, which may serve as an alternative. It can maintain a stick and produces realistic and reliable results.