Refine
Year of publication
- 2022 (4) (remove)
Document Type
Language
- English (4)
Has Fulltext
- no (4)
Is part of the Bibliography
- no (4)
Keywords
- Design kinematics (1)
- Multibody model (1)
- Twistbeam suspension (1)
- Vehicle dynamics (1)
Institute
Begutachtungsstatus
- peer-reviewed (2)
The Twistbeam axle suspension is a cheap and robust layout for rear axles at front wheel driven midsize cars. Appropriate models have to take the elastic deformation of the torsion beam into account. A Finite Element approach requires detailed informations of the material properties and the shape which are usually only available in the final production stage. This paper presents a lumped mass model which can easily be integrated into a multibody vehicle model and can be used in the early stage of development. An approximation by the design kinematics further reduces the complexity of the model and considers only the kinematic properties of the Twistbeam suspension. Simulations using a nonlinear and three-dimensional vehicle model with different maneuvers, such as steady-state cornering, step steer input, and driving straight ahead on random road, demonstrate the performance and, in particular, the difference of the presented Twistbeam suspension models.
The TMeasy is a tyre model suitable for vehicle handling analyses and enables easy parametrisation. Recently, a convenient interface to Modelica was implemented by DLR to support the TMeasy also for vehicle modelling in multi-physical domains. This paper focuses especially on the particular problem of reliable reproduction of the tyre’s bore torque which occurs during parking manoeuvres. It outlines the theory behind it, discusses the Modelica interface implementation, and presents the results of parameter identification which were achieved based on real experiments with DLR’s research platform ROboMObil.
Virtual testing procedures have become a standard in vehicle dynamics. The increasing complexity of driver assistance sys-
tems demand for more and more virtual tests, which are supposed to produce reliable results even in the limit range. As a consequence,
simplified vehicle models, like the classical bicycle model or 4-wheel vehicle models, have to be replaced by a fully three-dimensional
and nonlinear vehicle model, which also encompasses the details of the suspension systems. This paper presents a passenger car model,
where the chassis, the four knuckles, and the four wheels are described by rigid bodies, the suspension system is modeled by the generic
design kinematics, and the TMeasy tire model provides the tire forces and torques in all driving situations.
LuGre or not LuGre
(2022)
The LuGre model is widely used in the analysis and control of systems with friction. Recently, it has even been made available in the commercial multibody dynamics simulation software system Adams. However, the LuGre model exhibits well-known drawbacks like, too low and force rate dependent break-away forces, drift problems during sticking periods, and significant differences in non-stationary situations between the pre-defined friction law and the one produced by the LuGre model. In the present literature, these problems are supposed to come from the model dynamics or its nonlinear nature. However, most of these drawbacks are not simple side effects of a dynamic friction model but are caused in the LuGre approach, as shown here, by a too simple and inconsistent model of the bristle dynamics. Standard examples and a more practical application demonstrate, that the LuGre model is not a “what you see is what you get” approach. A dynamic friction model with accurate bristle dynamics and consistent friction force is set up here. It provides insight into the physical basis of the LuGre model dynamics. However, it results in a nonlinear and implicit differential equation, whose solution will not be easy because of the ambiguity of the friction characteristics. The standard workaround, a static model based on a simple regularized characteristics, produces reliable and generally satisfactory results, but definitely cannot maintain stick. The paper presents a second order dynamic friction model, which may serve as an alternative. It can maintain stick and produces realistic and reliable results.