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Background:
People with aphasia (PWA) often suffer from reduced participation and quality of life. Nevertheless, there are currently only a few specific interventions that respond to this problem. Participation and quality of life could be increased by interacting with peers who have similar experiences. Digital social networks could stimulate an autonomous interaction. However, digital social networks need to be adapted to the specific needs of PWA. Therefore, a participatory, agile process involving the target group should be chosen to develop such a olution, i.e., an app. The research project consists of a total of three phases. In the first phase—app development—the app was developed and programmed including the target group. In the second phase—app testing—the usability and user-friendliness of the app were evaluated with four PWA. In the third phase—feasibility and preliminary effcacy—that will be described in the article, the impact of the app on PWA will be evaluated.
Aims:
The overarching aim of our study is to provide preliminary effcacy of the intervention. Digital social interaction with other PWA can lead to increased social integration. In addition to digital interaction, personal encounters between PWA should be encouraged. As a result, we expect an improvement in quality of life of PWA. Additionally, we focus on identification of the most appropriate measurements to discover changes associated with the intervention.
Methods:
The evaluation, which is described in this paper, takes place in a pre-test - post-test design with a total of n = 48 PWA. Participants will be recruited in regional clusters to facilitate face-to-face meetings. Half of the participants will be assigned to the delayed intervention group and the other half to the immediate intervention group. Participants in the delayed intervention group will go through a 3-month waiting period before using the app, while the participants of the immediate intervention group will start using the app for 3 months right away. Inclusion criteria are the presence of chronic aphasia (at least 6 months) and possession of a smartphone with internet access. Questionnaires on quality of life (SAQOL-39, GHQ-12), depression (GDS, DISCs), communicative participation (CPIB), and social support (F-SozU) will be conducted at inclusion (t0), after 3 months of app use (t1), and after another 3 months for follow-up (t2). Participants in the delayed intervention group will be assessed twice before the intervention, before the 3-month waiting period (t0a) and after the waiting period (t0b). In addition to the quantitative measures, interviews will take place with 6 to 8 selected participants after 3 months of app use. Responses will be analysed using Thematic Analysis.
Discussion:
The app will be the first social network tool that is systematically developed with PWA. Initial indications from the first phases are that the app can be used by PWA, so that the evaluation of this app version can take place in the third phase. Results of this study can provide an initial indication of whether social network support is a suitable intervention. Findings will help provide information on the feasibility of digital connectivity for PWA. Preliminary findings on its impact on the participation and quality of life of PWA could be made available.
Background:
People with aphasia (PWA) often have a reduced quality of life. Nevertheless, there are currently only a few specific services that respond to this problem. Hence, there is a pressing need for action to improve participation and well-being of people with aphasia. An adapted social network could be a solution. Well-being could be increased by exchanging experiences with peers in a similar situation. Moreover, comprehensive digital coverage would also be possible in rural and underserved areas. This digital social network should be adapted to the specific needs of PWA. Therefore, a participatory, agile process with the involvement of the target group should be adopted.
Aim:
The aim is to develop and evaluate a social media platform as a smartphone app to support the social integration of PWA and to improve their quality of life. In addition to the digital exchange, face-to-face meetings between PWA should be stimulated.
Design:
The study will be conducted in a randomised pretest-posttest control group design with follow-up testing. The participants will be randomly assigned to the experimental intervention (36 participants) or the control intervention (36 participants). The primary outcome is quality of life, measured with the SAQOL-39. At all measurement times, psychological well-being is recorded with the help of two measuring instruments (GHQ-12 & DISCs). The secondary outcome is the recording of social contacts and activities as well as associated emotions, registered in a structured diary. In addition, communication skills (measured with the CPIB) and social support (recorded with the F-SozU) will be examined.
Method:
During the first project phase, a user-centred, agile development process will be adopted to design the app. The target group will be involved in the app development in a participatory manner. A workshop is planned for the users of the app. In the second phase, the usability and user-friendliness of the app will first be evaluated in a feasibility study. Subsequently, in the main study, the app will then be tested by the target group for 4 months.
Discussion:
The app developed in the research project is the first social network that is tailored to the needs and capabilities of PWA. It aims to enable better exchange between PWA to improve social participation and quality of life.
Die Entwicklung einer an die spezifischen Bedürfnisse von Menschen mit Aphasie angepassten Smartphone-basierten App erfordert einen umfangreichen Entwicklungsprozess. Dabei ist es wichtig, die Zielgruppe von Anfang an in den Prozess einzubeziehen, um die spezifischen Wünsche und Anforderungen an die App erfassen und in den Entwicklungsprozess integrieren zu können. In diesem Beitrag wird die nutzerzentrierte, partizipative Entwicklung der App PeerPAL vorgestellt. Mit der App sollen neben einem digitalen Austausch auch reale Face-to-Face-Treffen stimuliert werden mit dem Ziel, die autonome Vernetzung unter den Betroffenen zu fördern und dadurch die Lebensqualität von Menschen mit Aphasie zu steigern.
Mit dem demografischen Wandel wird der Anteil der institutionalisierten Menschen im hohen Alter in den kommenden Jahrzehnten stark zunehmen. Sie sind oftmals betroffen von altersbedingten Einschränkungen in der Kommunikation, dem Erleben von Einsamkeit, Einbußen in der Lebensqualität und tragen ein erhöhtes Risiko, an einer Demenz zu erkranken. Mit Blick auf die mögliche Entwicklung logopädisch relevanter Beeinträchtigungen erscheint es sinnvoll, entsprechende Präventionsmaßnahmen zu erarbeiten. Die Rekrutierung und Einbindung der Zielgruppe gestaltet sich durch ihre institutionelle Einbettung und besonderen Bedarfe komplex. Barrieren und potenzielle Förderfaktoren für die Forschung mit Bewohner*innen von Senioreneinrichtungen werden anhand der aktuellen Literatur und der Erfahrungen aus dem Forschungsprojekt BaSeTaLK vorgestellt. Es werden erste Ideen generiert, wie sich die genannten Herausforderungen durch die Einbindung von Logopäd*innen an der Schnittstelle von Forschung und Praxis überwinden lassen und welche besondere Rolle auch Studierende der Logopädie in der geriatrischen Forschung einnehmen können. Außerdem wird der Mehrwert für die klinisch-praktische Versorgung diskutiert.
Older adults in long-term care homes are at high risk of experiencing
reduced quality of life (QoL) and depression. Technology-assisted biography work can have a positive impact on QoL and mood, but there is little research on its use with this target group. The purpose of this paper is to examine the effect of tablet-based biography work conducted by volunteers on the QoL of residents and volunteers. A pretest-posttest control group design with an intervention period of 3 months and a 3-month follow-up was used. Results show a significant increase in participation for volunteers and residents after
the intervention, which is stable for residents until follow-up. Volunteers also show significant improvement in mental QoL immediately after the intervention. There were no significant effects for life satisfaction, self-esteem, or depression. No significant changes were found for the control group. Digitally conducted tablet-based biography work appears to have effects on QoL-associated outcomes.
"Mach mal ’ne App"
(2021)
Die Entwicklung qualitativ hochwertiger Apps zur Gesundheitsversorgung erfordert einen aufwendigen Entwicklungsprozess, an den sich eine Evaluation der App-gestützten Maßnahme anschließen sollte, um Aussagen zur Wirksamkeit treffen und somit den App-Einsatz begründen zu können. In diesem Beitrag wird die nutzerzentrierte Entwicklung der App BaSeTaLK vorgestellt, mit der eine Tablet-gestützte Stimulation biographisch orientierter Gespräche bei älteren Menschen zur Verbesserung des psychischen Wohlbefindens ermöglicht werden soll. Nach erfolgreicher Evaluation könnten LogopädInnen als MultiplikatorInnen den Einsatz der App vermitteln.
In den Austausch kommen
(2022)
Mit der BaSeTaLK-App wird eine Tablet-gestützte Biographiearbeit für institutionalisierte ältere Menschen zur Steigerung der Lebensqualität ermöglicht. Um Gelingensbedingungen für die Erprobung und die mögliche Implementierung der Maßnahme zu bestimmen, wurde die Perspektive von Mitarbeitenden einer Pflegeeinrichtung eingeholt. Insbesondere eine umfassende Informationsvermittlung und eine flexible, enge Zusammenarbeit mit den Forschenden wurden hervorgehoben.