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(2018)
This paper describes a case study of assessing student's coding behavior and skills in a realistic development setting. Students had to solve typical programming problems in the context of app development for the Android platform using the Eclipse IDE. Data was analyzed using IDE as well as browser interaction logs. In addition, screen recordings of the students' interaction with the IDE provide further insight. In this paper we present the first results of our ongoing work.
In dieser Arbeit wird der Prototyp des Survival Horror-Spiels Sophia vorgestellt: Dieses Spiel integriert Blickinteraktion über einen stationären Eyetracker in die Spieleengine Unity. Die Blickdaten werden dazu genutzt, die Spannung im Spiel zu steigern. Ferner wird betrachtet, inwiefern das Schließen der Augen als Interaktionsmöglichkeit in ein Survival-Horror-Spiel integriert werden kann.
Innerbetriebliche Software entwickelt sich häufig über Jahre hinweg inkrementell weiter, sammelt so Schritt für Schritt Funktionen an und verliert an Übersichtlichkeit. Soll diese Software hinsichtlich ihrer Gebrauchstauglichkeit optimiert werden, müssen aus Sicht eines externen Usability-Beraters zunächst die Domäne des Kunden verstanden und die Arbeitsprozesse analysiert werden. In der Analyse muss insbesondere der Umgang unterschiedlicher Nutzergruppen mit der Software berücksichtigt werden, um fundierte Neuvorschläge in einem Redesign erarbeiten zu können. In diesem Erfahrungsbericht beschreiben wir anhand eines konkreten Praxisbeispiels Eigenschaften von Nut-zergruppen und deren Einfluss auf die Analyse, und warum es nicht reicht, die Nutzer „einfach mal zu fragen, wie sie die Software denn finden".
After leaving the lecture hall, students hardly reflect about the lesson's contents. To foster learning, the lesson content should be reorganised, elaborated and critically reflected. Tagging and blogging offer the opportunity to actively engage students in follow-up course work. This paper presents the results of a case study exploring the use of a social web application to encourage student contributions within the context of an undergraduate university seminar. The tagblog combines blogging, tagging and rating as three forms of online user contribution on Web 2.0 to develop a shared, emergent group knowledge repository. Blog posts, tags and comments are analysed to examine how user contributions reflect the active processing of learning content.
In this paper, an empirical study of tagging behaviour in web-based bibliographic annotation systems is presented. Starting from an initial category finding phase in which tags attributed to selected articles from Connotea were classified we have set up a category model for linguistic and functional aspects of tag usage as well as for the relationship between tags and document full text. In a second phase this model is applied to approx. 500 tagged articles from the information and computer technology domain randomly selected from Connotea. Our findings show significant differences to other tagging research which was primarily conducted using popular (non-scientific) tagging platforms like Flickr or Delicious. We observe a great overlap of tag material and document text and rather few non-content related tags. The comparison of user tags with author keywords shows that users tend to use less and more general tags. Finally, system functionality seems to play a role for users’ tagging behaviour.
Social tagging systems have become increasingly popular over the past years. Users' tagging practices have been little studied and understood so far. However, understanding tagging behaviour can contribute towards a thorough understanding of the tagging phenomenon from multiple perspectives. In the present paper, results of a comparative analysis of tag characteristics on the tagging platforms connotea.org (scientific articles), del.icio.us (bookmarks), flickr.com (photos), and youtube.com (videos) are presented. Results show that differences in tagging behaviour can be observed for different digital resource types. Finally, a short discussion of the possible implications of the results for the design of future tagging systems is presented.