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Forschung 2018
(2018)
Lean Management wurde in den letzten Jahren in den deutschen Produktionsbetrieben immer populärer. Die daraus resultierende Umstrukturierung bringt meist eine höhere Wirtschaftlichkeit, Produktivität und große Einsparpotenziale mit sich. Im Zuge dessen sollen bei der Produktion der Kühlbehälter (IsoTec) der Gebhardt Logistic Solutions GmbH in Cham Potenziale und Maßnahmen aufgedeckt werden, um die Prozesse zu verbessern. Großes Augenmerk liegt dabei, in der Anwendung eines der bekanntesten Methode des Lean Managements, dem Kanban-Prinzip, zur Optimierung der Materialbereitstellung, den Lagerbeständen und den Durchlaufzeiten. Damit verbunden ist die Verkürzung der Lieferzeiten gegenüber dem Kunden. Durch die Nutzung der eigenen Kompetenzen rund um die Transportbehälterfertigung wird die Bereitstellung und der Transport der benötigten Materialien für die Montage neu geplant und umgesetzt.
Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome problems of existing software. We discuss the design of the tool and report a first evaluation study. The study is based upon effectiveness as a metric for students performance and components of motivation. The study was designed as control group experiment with two groups. The experimental group had to solve tasks with the help of the AR modeling tool and the control group used a classic PC software. We identified tendencies that participants of the experimental group showed more motivation than the control group. Both groups performed equally well
Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-Environments
(2020)
We briefly describe a tutorial on the application of Eye-Tracking technology for Software Engineering Education. We will showcase our setup of a large-scale Eye-Tracking-Classroom and its usage for real-time improvement of traditional learning scenarios in Software Engineering Education. We will focus on the integration of gaze data into modern integrated development environments (IDEs) and demonstrate a complete workflow for its usage in co-located multi-user Eye-Tracking-Environments.