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Quantum computing promises to overcome computational limitations with better and faster solutions for optimization, simulation, and machine learning problems. Europe and Germany are in the process of successfully establishing research and funding programs with the objective to dvance the technology’s ecosystem and industrialization, thereby ensuring digital sovereignty, security, and competitiveness. Such an ecosystem comprises hardware/software solution providers, system integrators, and users from research institutions, start-ups, and industry. The vision of the Quantum Technology and Application Consortium (QUTAC) is to establish and advance the quantum computing ecosystem, supporting the ambitious goals of the German government and various research programs. QUTAC is comprised of ten members representing different industries, in particular automotive manufacturing, chemical and pharmaceutical production, insurance, and technology. In this paper, we survey the current state of quantum computing in these sectors as well as the aerospace industry and identify the contributions of QUTAC to the ecosystem. We propose an application-centric approach for the industrialization of the technology based on proven business impact. This paper identifies 24 different use cases. By formalizing high-value use cases into well-described reference problems and benchmarks, we will guide technological progress and eventually commercialization. Our results will be beneficial to all ecosystem participants, including suppliers, system integrators, software developers, users, policymakers, funding program managers, and investors.
Die Digitalisierung hat neben Kreditkarten auch unterschiedliche Bezahlsysteme möglich gemacht. Mittlerweile sind diese neuen Systeme auf dem Weg, das Bargeld abzulösen. Tatsächlich gibt es aus der Wissenschaft sogar Empfehlungen, das Bargeld ganz abzuschaffen. Die Autoren des Zeitgesprächs setzen sich mit den Argumenten für die Abschaffung auseinander und kommen zu dem Ergebnis, dass Bargeld wichtige Funktionen hat, auf die nicht so leicht verzichtet werden sollte.
Digital microscopy plays a crucial role in pathology education, providing scalable and standardized access to learning resources. In response, we present PATe 2.0, a scalable redeveloped web-application of the former PATe system from 2015. PATe 2.0 was developed using an agile, iterative process and built on a microservices architecture to ensure modularity, scalability, and reliability. It integrates a modern web-based user interface optimized for desktop and tablet use and automates key workflows such as whole-slide image uploads and processing. Performance tests demonstrated that PATe 2.0 significantly reduces tile request times compared to PATe, despite handling larger tiles. The platform supports open formats like DICOM and OpenSlide, enhancing its interoperability and adaptability across institutions. PATe 2.0 represents a robust digital microscopy solution in pathology education enhancing usability, performance, and flexibility. Its design enables future integration of research algorithms and highlights it as a pivotal tool for advancing pathology education and research.
Programming GPUs with low-level libraries like CUDA and OpenCL is a tedious and error-prone task. Fortunately, algorithmic skeletons can shield developers from the complexity of parallel programming by encapsulating common parallel computing patterns. However, this simplification typically constrains programmers to write their applications using the GPU library employed by the skeleton implementation. In this work, we combine skeletal programming with modeldriven software development (MDSD) to increase the freedom of choice regarding the employed GPU library instead of leaving all technical decisions to the skeleton implementation. We present a code-generator that transforms models comprising skeletons, their input data and input functions to parallel C++ code while taking care of data-offset calculations. The generator has been tested using different GPU and multi-GPU communication libraries such as Thrust and CUDA-MPI. We demonstrate our novel approach to GPU programming with two example applications: affinity propagation and n-body simulation.