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Antenna arrays are one possibility to design a steerable antenna. Designing an antenna array is a challenging task, where simulation can help to reduce the design complexity. Simulating a complete array can be computational expensive, therefore designing the array is often broken in several task. The first goal is to design and optimize a single antenna element followed by an optimization of this antenna element while considering the vicinity of further equal elements. A unit cell approach is a feasible and easy way to accomplish this task. This approach already considers parameter such as active element pattern and radiation pattern angles. As soon as the unit cell optimization, emulating an infinite array, is finished, the real array with a finite size is simulated, especially considering edge elements and parameters such as excitation patterns or active and passive elements. Due to the high simulation effort at this stage optimization should be kept to a minimum and high performance computing might be required. Finally, a feeding network and different excitations for various beam patterns can be investigated using combined methods to reduce the simulation effort.
To investigate the role of heuristics in the domain of software engineering, an eye tracking study was conducted in which experts and novices were compared. The study focused on one of the most challenging parts in this domain: the generation of an object model for a software product based on a requirements specification. During their training, software engineers are taught different techniques to solve this task. One of these techniques is the noun/verb analysis.
However, it is still unclear to what extent novice and expert programmers are making use of it. Ideally, the noun/verb analysis works as a heuristic and helps programmers to make fast and accurate decisions. Participants in the study were 40 software programmers at four levels of expertise (novices, intermediates, experienced rogrammers, experts). They were presented with ten decision tasks. In each task, participants read a requirement specification and then had to choose one out of three presented class diagrams that they considered the best solution. During the task, their eye movements were recorded. Results show that all participants used the noun/verb analysis as a heuristic. Programmers with higher levels of expertise, however, outperformed programmers with lower levels of expertise. Interestingly, the more experienced programmers were not following the noun/verb analysis in a blindfolded way. They realised that the noun/verb analysis would produce diagrams, but a skilled software architect would not model them in this way. Instead they created their models in a way that they perceived as more logical and realistic