An Integrated Puzzle Game for Learning Programming Based on Students Syntactical Errors

  • Practical implementations are important for understanding the concepts and principles of programming. Self-employed coding encourages learners to acquire learning content and fosters the theory-practice transfer. Thereby, the earners face various difficulties and obstacles. Misconceptions and faults accompany the learners’ coding process and result in non-executable coding artefacts. ThePractical implementations are important for understanding the concepts and principles of programming. Self-employed coding encourages learners to acquire learning content and fosters the theory-practice transfer. Thereby, the earners face various difficulties and obstacles. Misconceptions and faults accompany the learners’ coding process and result in non-executable coding artefacts. The integrated compiler of programming environments provides information concerning error messages that indicate incorrect coding constructs. Usually due to unspecific and generic formulation, learners find it hard to understand these error messages. Yet these observable errors give valuable information about the learner’s coding behaviour and indicate current problems. These provide a link for adopted and appropriate learning assistance during the coding process. In this work in progress paper, we present first assumptions in assisting learners’ understanding and correction of programming errors by a game-based learning method. Our first approach focuses on the integration of a puzzle game into a programming environment. The game content adjusts to the error messages based on the analysis of the learner’s log file. We suggest that the integration of this approach rises the learner’s motivation to self-employed error handling and the quality of learning programming.show moreshow less

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Metadaten
Author:Alexander Soska, Jürgen MottokOTHORCiDGND
Parent Title (English):11th European Conference on Game-Based Learning, Oct 5 - Oct 6, 2017, Graz
Publisher:Academic Conferences and Publishing International
Editor:M. Pivec, J. Gründler
Document Type:conference proceeding (article)
Language:English
Year of first Publication:2017
Release Date:2021/03/11
Institutes:Fakultät Elektro- und Informationstechnik
Fakultät Elektro- und Informationstechnik / Laboratory for Safe and Secure Systems (LAS3)
research focus:Digitale Transformation
Frontdoor-URL:https://opus4.kobv.de/opus4-oth-regensburg/1318
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